Author Topic: 'Real' dogfighting.  (Read 3779 times)

Offline bozon

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Re: 'Real' dogfighting.
« Reply #15 on: June 22, 2015, 05:15:14 AM »
Yeah, that's gonna be critical, especially negative g.
Yes, try a hard negative G evasive and see why it was very rarely used.
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Offline JunkyII

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Re: 'Real' dogfighting.
« Reply #16 on: June 22, 2015, 07:33:35 AM »
If flying aces high was like real flight...I could give you some tips...but alas um just a virtual dogfighter  :aok
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Offline wpeters

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Re: 'Real' dogfighting.
« Reply #17 on: June 22, 2015, 07:36:08 AM »
Use the sun to your advantage.  Also England management is key
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Offline DmonSlyr

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Re: 'Real' dogfighting.
« Reply #18 on: June 22, 2015, 10:41:59 AM »
So my buddy and I are finally going to do the http://www.fightercombat.com/ weekend combat program, next April, for our birthdays.

I want to win.....  :grin:

So, I believe both fights start with a merge, passing on the left, then fight on. Hardware: We will both be flying Extra 300 aircraft.

I am thinking Split S to get in his blind spot as quickly as possible, but if he's pulling hard either left or right, I doubt I will 'disappear' before he, or his spotter, gets eyeballs on me.

Thoughts and recommendations? I've done very little 1v1 dueling. Links to videos will be appreciated. Also, if I can get AH2 to run on my system, would anyone be willing to do the direct link thing, since I currently don't have an AH subscription (I do plan to remedy that when I get some new hardware).


On the first merge, use Emmilmans (opposite of split S) to get above your opponent. Make sure you are light on the controls and conserve as much speed as you can in the climb up, roll over just before stalling speed and level out (search for him, if he does a horizontal turn, you can use alt advantage from the loop to dive on him and get an angle). Make sure you use ailerons to roll first, and then use elevator to climb up or down (helps keep E stable). You want to keep as much E as possible and have to be easy on the controls. Use ailerons to avoid shots. During the "scissors" try to get height advantage and cut in over the top of him, then (if you have the speed) attempt a loop over the top and you will be able to come around on him as he is stalling out. Make sure to use a lot of rudder. Rudder is key to getting nose in certain positions and can help a lot to cut in more quickly and to set up shots.

Watch dueling videos and learn what BCM and ACM are so you have an idea of what to expect to do when you fight him.

If he gets on your 6, do nose down turns or split Ss to make getting a shot difficult.

My best tip is to always try to go vertical before you go horizontal. If you go vertical and they go horizontal, you will be able to create better angles and achieve snap shots. Use loops to get inside the opponent rather than turns to get inside for quick snap shots.

Hope that makes since!

Good luck! Sounds like a blast!
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Offline PR3D4TOR

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Re: 'Real' dogfighting.
« Reply #19 on: June 22, 2015, 11:03:19 AM »
IMMELMANN!!! with an "I" !!!  :old:
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Offline Oldman731

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Re: 'Real' dogfighting.
« Reply #20 on: June 22, 2015, 11:15:38 AM »
Thoughts and recommendations?


Heh.  Try not to over-control.  It is easier than you think to pull those planes into a high-speed stall.

Don't take your eyes off your opponent.  You'll be finding out how hard it is to spot, and keep sight of, a plane that doesn't have a red icon above it, particularly if you're pulling significant Gs.

Eat a bland diet before the flight and know where the barf bag is.  (My opponent didn't pay attention to that.)

Otherwise all the things you learn here will be useful there.

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Offline Zimme83

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Re: 'Real' dogfighting.
« Reply #21 on: June 22, 2015, 11:38:10 AM »
May I ask what kind of experience u have from flying IRL?
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Offline Wolfala

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Re: 'Real' dogfighting.
« Reply #22 on: June 22, 2015, 12:28:12 PM »
Having done the Extra300 version, GUARD THE THROTTLE. If you are dominating, they will try to nerf you by killing your E potential for the other guy.


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Offline Spitter

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Re: 'Real' dogfighting.
« Reply #23 on: June 22, 2015, 04:09:00 PM »
You guys crack me up. So I can't count on the lag for a win, eh?  That makes things more complicated...  :rolleyes:

I've watched their videos, and it looks like the coach in the back seat is constantly giving directions when they are pulling hard (let off, pull hard, repeat) I assume to take advantage of the optimum turn rate and how quickly this plane builds E. I haven't figured out how to get an icon over his plane yet, but I'm working on it!

I plan on eating a very light breakfast that morning though. 

I do have a fair amount of seat time, and even a little bit in an aerobatic aircraft (T-34B), but that was a long time ago. I've done a bit of flying for fun with a friend (his plane) in the last couple years, too. It's nice having friends with planes.... ;) 


Offline BoilerDown

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Re: 'Real' dogfighting.
« Reply #24 on: June 22, 2015, 04:51:30 PM »
And here I thought this was going to be a Michael Vick kind of thread.  Good to be wrong.
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Offline Serenity

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Re: 'Real' dogfighting.
« Reply #25 on: June 22, 2015, 06:29:58 PM »
Be ready to puke. Seriously. Always go up. And stay coordinated. The biggest advantage you can have is making sure your moves are smooth and coordinated, because the sloppiest stick burns the most E, and makes the most mistakes.

Offline Puma44

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Re: 'Real' dogfighting.
« Reply #26 on: June 22, 2015, 07:54:37 PM »
Your first move should be whatever it takes to counter his first move.  Remember, he wants to win also.  Following these "always...." moves is going to put you on the defense and lose the fight.  If you know how to apply BFM, there's a fighting chance.  If you don't, not so much.



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Offline DREDIOCK

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Re: 'Real' dogfighting.
« Reply #27 on: June 22, 2015, 09:35:20 PM »
In b4 collision model complaints.

I was going to suggest he just ram him and hope the other guys end see it and his end doesnt  :lol
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Offline BaldEagl

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Re: 'Real' dogfighting.
« Reply #28 on: June 22, 2015, 09:38:27 PM »
If the flat plate fails do that floppy fish move.
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Offline Treize69

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Re: 'Real' dogfighting.
« Reply #29 on: June 22, 2015, 09:40:27 PM »
Keep going after the merge and 'rope a dope'. Same aircraft, so you can't outrun him and can't outturn him (both pilots being equal). Conserve your energy and go into a long but steepening, climbing turn after he reverses to get behind you. You'll be faster and will have a lot more 'smash' to extend and get him to bite when you climb, then drop on him from above when he has to break off due to his inability to maintain the chase.
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