Right. One of the reasons I did not upgrade to the 980 Ti is because of the TDR (Timeout Detection and Recovery) issues that the 9## series is going through. I do not have the issue in AHII, AHIII, or the majority of my content creation products (3DS Max, MotionBuilder, or Maya). The problem for me is with Windows Explorer, texture searches in Firefox (the images just will not populate), or Extracting AO and Displacement maps with Mudbox. Since the problem is so application specific it could cause a user to consider that Nvidia is engaging in Benchmark optimizations again, which screws up random apps every time they try it.