Skuzzy,
Again as a temporary fix, how about fixing City downtime, ALSO. First building hit stays down 180 minutes currently. What about a change from 45 to 60 minutes. This change would roll back HQ downtime unless there actually was some VERY noticeable activity in both areas of city and HQ. Also, would balance the effort to resupply with its destruction.
As discussed to no end, the problem is NOT furballing (which is HEALTHY interaction of players), the problem IS the determination of single individuals, relentlessly BLINDING an entire country (which deters from the HEALTH of the game).
It is simple to me, the game has held my interest and earned me many friendships over more than a dozen years. I quickly lose interest in wasting time with USELESS situations, ie HQ down for 90 minutes, while resupply shortens only 4 minutes per trip which might consume 12 minutes to reach the destination, in a plane with NO GUNS.