Smoke,
Thanks for your psave and patience with an attempt to replicate the report. That is why I am trying to think of a possible global fix (who knows if HiTech has one already, but not high enough on his to do list).
I was thinking this morning, this could even be tied to the "
lvt land stop" that keeps the lvt from moving from water to land. My
thinking is this sort of thing is being created by a fault during the conversion from an old terrain.
I know nothing of coad, so I have a zero percent chance of being close to the problem. I only try to insert logic into my understanding of how things work. So forgive me, I am not assuming it works this way, only pondering if it might.
To restate my coad ignorant theory, there might be "jagged edges" created by misaligned altitude in tiles at their borders, that are causing vehicles to slip through the surface and being stuck in limbo. My inference to the lvt land stop, comes from the speculation that we have 3 new things to look at:
first, a brand new water engine, a new coastline smoothing tool, and the conversion from a lower number of vertices / textures to the current new model with higher.
I am only trying to keep some creative juices flowing while HiTech has a vastly more important job to do dealing with his new creation at home