Author Topic: Destroying both HQs changes map  (Read 722 times)

Offline Skyguns MKII

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Destroying both HQs changes map
« on: October 01, 2015, 12:08:59 PM »
I'm all for making the HQ a more crucial target. Doing old school b17 missions or a 2 hour NOE mission with 5 squadmates to take the gv base that lead to it used to be Incredibly fun. Now I hardly see it anymore. Perhaps by having a nation destroy both within down times could win the war? This would make the HQ more important than it is now and would add a whole new dynamic to the game both for attackers and defenders. I believe Large scale bombing raids and NOE missions will make a comeback As well as more "strategic" taking of bases for range, altitude ect. Thoughts?

Offline waystin2

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Re: Destroying both HQs changes map
« Reply #1 on: October 01, 2015, 01:40:46 PM »
You might want to do some catch up reading Skyguns.  This is a hot button topic, but not in the way you are envisioning.
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Offline Skyguns MKII

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Re: Destroying both HQs changes map
« Reply #2 on: October 01, 2015, 01:44:51 PM »
You might want to do some catch up reading Skyguns.  This is a hot button topic, but not in the way you are envisioning.

What did I miss?

Offline guncrasher

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Re: Destroying both HQs changes map
« Reply #3 on: October 01, 2015, 03:00:20 PM »
What did I miss?

hq's are being destroyed daily.  so you would have maps switch every couple of hours.



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you dont want me to ho, dont point your plane at me.

Offline waystin2

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Re: Destroying both HQs changes map
« Reply #4 on: October 01, 2015, 03:37:06 PM »
What did I miss?

HQ's knocked down time and again and players logging out in frustration.  Not a good thing Sir.
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Offline Skyguns MKII

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Re: Destroying both HQs changes map
« Reply #5 on: October 01, 2015, 04:59:09 PM »
HQ's knocked down time and again and players logging out in frustration.  Not a good thing Sir.
wow I did miss much, perhaps back when servers were full this would have been a good idea, sad thing to see that go.

Offline caldera

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Re: Destroying both HQs changes map
« Reply #6 on: October 01, 2015, 06:03:41 PM »
I'm all for making the HQ a more crucial target.

A good idea, so long as the HQ no longer affects darbars in any way.  Hide and seek is for squeakers.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
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Offline Skyguns MKII

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Re: Destroying both HQs changes map
« Reply #7 on: October 02, 2015, 01:10:18 PM »
A good idea, so long as the HQ no longer affects darbars in any way.  Hide and seek is for squeakers.

Bomb dar factories to zero for that  :noid

Offline BowHTR

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Re: Destroying both HQs changes map
« Reply #8 on: October 02, 2015, 01:16:53 PM »
Bomb dar factories to zero for that  :noid

Wont effect the darbars. Only make radar at bases stay down longer.
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Offline Skyguns MKII

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Re: Destroying both HQs changes map
« Reply #9 on: October 02, 2015, 03:30:36 PM »
Wont effect the darbars. Only make radar at bases stay down longer.

I understand this, sorry for not clarifying

Offline icepac

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Re: Destroying both HQs changes map
« Reply #10 on: October 02, 2015, 07:08:17 PM »
The player base is slowly changing to players who have zero ability to anticipate the enemy.

Offline MK-84

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Re: Destroying both HQs changes map
« Reply #11 on: October 02, 2015, 08:37:10 PM »
I'm all for making the HQ a more crucial target. Doing old school b17 missions or a 2 hour NOE mission with 5 squadmates to take the gv base that lead to it used to be Incredibly fun. Now I hardly see it anymore. Perhaps by having a nation destroy both within down times could win the war? This would make the HQ more important than it is now and would add a whole new dynamic to the game both for attackers and defenders. I believe Large scale bombing raids and NOE missions will make a comeback As well as more "strategic" taking of bases for range, altitude ect. Thoughts?

What about cumulative damage?  Like having a visible "health" bar of the HQ on the clipboard and each time it gets hit the slider moves in one direction, and each time it gets resupplied it moves in the other direction?  The damage requred could be handled sort of like how the eny multiplier works, so that it would be fair even with varying amounts of players.

Offline waystin2

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Re: Destroying both HQs changes map
« Reply #12 on: October 03, 2015, 01:16:16 PM »
The player base is slowly changing to players who have no interest in anticipating the enemy in the late war main arena.

Fixed. :aok
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Offline icepac

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Re: Destroying both HQs changes map
« Reply #13 on: October 03, 2015, 08:08:22 PM »
that works.

Offline JVboob

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Re: Destroying both HQs changes map
« Reply #14 on: October 16, 2015, 05:43:34 AM »
Hey in the way hes invisioning it when people complain about the map the 49rs could drop both at the same time and change the map. Maybe people would like us more then  :devil :devil  :azn: :azn:  :neener: :neener:  :lol :lol


lol silver lining +1

Here yall go! #HQsMatter
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