Author Topic: HQ takes 100,000lb to kill it with a downtime of 5. What the *******  (Read 7834 times)

Offline Lusche

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #60 on: October 02, 2015, 07:07:58 PM »
City impacts HQ rebuild time.

But not retroactive. City status is used to calculate downtime of the HQ (and towns, of course) at the moment it goes down, and only then.
Changes tot he remaining downtime of any objects can only be done by manual resupply to them (remaining downtime decreases) or by killing their supply convoys/trains/barges (if applicable; remaining downtime increases)

No object will come up faster because you are resupplying the strat it's connected to.
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Offline USCH

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #61 on: October 03, 2015, 12:40:30 AM »
Must be why the rooks are begging to have us back, Or why the knights beg us to come back after we leave.
i dont mind what side you guys are on but ^^^^ is the most delusional thing i've read on this forum.

Offline Dundee

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #62 on: October 03, 2015, 01:06:08 AM »
Lets see how the greifers take this challenge.

1. - At least one of them knows the City controls the HQ rebuild time. 5 min in that case has been a formality until now.
2. - Late nights at least one of them can afford B29 and the time to fly around which I have observed.
3. - The 49th as fun police in chief these days will have to try at least once with the formula Lusche laid out. Hitech has challenged the Balrog.
4. - Chances are their attempt will be preceded with an increased amount of activity mounted against a City so if they do succeed in dropping the HQ it makes a BIG IMPRESSION time wise.
5. - Keeping a City at 0% all night is not as immediately satisfying as dropping the HQ all night. The effect on the game can be argued to have a stronger effect over time, but most of us just ignore it. The HQ is the key to our collective happiness visa direct impact on our fun.




So an HQ raid now will be kind of obvious, and we know what they will have to bring to the game to succeed. Hope a lot of you guys have 163 perks.

Beep  Beep..........who said we are bringing Bombers...........

Offline dogtag380

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #63 on: October 03, 2015, 09:59:49 AM »
i dont mind what side you guys are on but ^^^^ is the most delusional thing i've read on this forum.

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Offline bozon

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #64 on: October 03, 2015, 12:23:07 PM »
100,000 lbs  :aok
'bout bloody time too!

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Offline Hetzer7

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #65 on: October 03, 2015, 07:05:03 PM »
Must be why the rooks are begging to have us back, Or why the knights beg us to come back after we leave.

I guarantee you nobody on Rooks is begging anyone with that atitude to come back.

Offline ghi

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #66 on: October 03, 2015, 07:12:00 PM »
Who's going to attack HQ now?  :(  who's going to play AH? what's left?

   Defending HQ and attacking with large raids was one of the best fun large scale actions in this game ; Sad to see another old great feature of the game gone , eliminating slowly all the strategy/ tactic gaming eliminates hundreds of players;  absolutely wrong major disastrous changes in response to a noisy minority on BB without consulting with the core of  paying clients, (most never get on  BB);   
imo  Bombers precision is ridiculous was supposed to be toned down, should decrease exponential with altitude and speed because is affecting all the game assets not HQ only; the HQ damage resistance was raised before from 18,000lbs to 38,000 lbs without results;
And second the price of the Me163s;  3-4 years ago I had shot down Fester's B17s  , I remember clear on Baltic, NW corner, off map;  Next day he started a noisy  campaign vs Komet on BB; immediately HTC doubled Me163s price, and what you got ever since? did higher price affect Snailman and myself ?  Naa; Now  most players can't afford it and never learn to fly it, this was one of the main reason HQ was mostly down over past 3-4years;

Offline Wiley

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #67 on: October 03, 2015, 07:14:17 PM »
Who's going to attack HQ now?  :(  who's going to play AH? what's left?

   Defending HQ and attacking with large raids was one of the best fun large scale actions in this game

...and that's what it takes now, as opposed to one dweeb in a set of lancs.

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Offline Lusche

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #68 on: October 03, 2015, 08:13:29 PM »
Naa; Now  most players can't afford it and never learn to fly it, this was one of the main reason HQ was mostly down over past 3-4years;


The main reason was the changed strats system 3 years ago combined with lower player count.

The effect of a killed HQ had been significantly increased by that. Much longer downtimes than before (up to 165 minutes instead of 45 minutes flat), decreased supply efficiency and less players available to resupply it in the first place.

That made it  a much tastier target than before and caused a much higher impact. Especially as at lower player numbers, the gameplay effect is far worse. When there's just 30-70 players online on a large map  you can't just "join the closest furball" while your HQ is dead. You will just see a base flash here & there, or a factory when it's already too late.

Oh, and as Wiley said: HQ can still be taken down with a raid, and can still be down up to 125 minutes. 100K of damage= 3 sets Lancs, 2-4 sets B-29s, or 8 sets of B-26s.
In the past most HQ's were NOT taken down by great raids, but by single raiders. Often going NOE all the way, on several maps you can do that without flashing any dar until it's too late.
« Last Edit: October 03, 2015, 08:17:25 PM by Lusche »
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Offline Tumor

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #69 on: October 05, 2015, 01:46:51 AM »
Who's going to attack HQ now?  :(  who's going to play AH? what's left?

   Defending HQ and attacking with large raids was one of the best fun large scale actions in this game ; Sad to see another old great feature of the game gone , eliminating slowly all the strategy/ tactic gaming eliminates hundreds of players;  absolutely wrong major disastrous changes in response to a noisy minority on BB without consulting with the core of  paying clients, (most never get on  BB);   
imo  Bombers precision is ridiculous was supposed to be toned down, should decrease exponential with altitude and speed because is affecting all the game assets not HQ only; the HQ damage resistance was raised before from 18,000lbs to 38,000 lbs without results;
And second the price of the Me163s;  3-4 years ago I had shot down Fester's B17s  , I remember clear on Baltic, NW corner, off map;  Next day he started a noisy  campaign vs Komet on BB; immediately HTC doubled Me163s price, and what you got ever since? did higher price affect Snailman and myself ?  Naa; Now  most players can't afford it and never learn to fly it, this was one of the main reason HQ was mostly down over past 3-4years;

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Offline Slade

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #70 on: October 05, 2015, 05:26:12 AM »
Quote
Oh, and as Wiley said: HQ can still be taken down with a raid, and can still be down up to 125 minutes. 100K of damage= 3 sets Lancs, 2-4 sets B-29s, or 8 sets of B-26s.

So we can log in during low number times now and have a chance to find a fight AND HQ can still be taken down by a coordinated yet modest set of bombers.  That sounds like a very well thought out solution.

Thank you for this change.  :salute
« Last Edit: October 05, 2015, 05:31:44 AM by Slade »
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Offline ghi

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #71 on: October 05, 2015, 07:48:58 AM »
Do you feel "griefed" ghi?
Ohh yes :furious  ;
  HQ raids were best fun, now are history, with 5 min downtime and 100,000lbs ! (hilarious resistance), ; :(   hmm, sacrifice the best features of the game for one poorly designed and bugged map .
« Last Edit: October 05, 2015, 07:59:46 AM by ghi »

Offline Zoney

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #72 on: October 05, 2015, 09:17:24 AM »
Ghi, I think you are missing the point, especially because you said "HQ Raids used to be fun".

People can still take HQ down and they can still take it down for a long amount of time but now they must organize a raid that hits the city first and then organize a raid to hit the HQ.  I don't know about you but I've always thought of a raid as more than one aircraft.  More than one griefing player who keeps hitting HQ because he's only happy when others are mad and quitting the game.

Thank you HiTech, you have vastly improved this game with a few keyboard strokes.

There are still plenty of guys hitting the strats GHI, and if you want to defend them there are plenty of targets coming your way.  The HQ is not the only strat in the game.
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Offline The Fugitive

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #73 on: October 05, 2015, 11:59:11 AM »
Ohh yes :furious  ;
  HQ raids were best fun, now are history, with 5 min downtime and 100,000lbs ! (hilarious resistance), ; :(   hmm, sacrifice the best features of the game for one poorly designed and bugged map .

You should be in your glory GHI! Now it actually DOES take a raid to do the damage one yahoo who has learned to dodge trees in a lanc use to do.

3 sets of Lancs hit the city, and 3 sets of lancs hit the HQ and you can still cause all the "grief" you want.

Offline SlipKnt

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #74 on: October 05, 2015, 12:57:45 PM »
Yep!

Glad to see it will now take more than 1 set of lancs to drop a HQ. 

Now it becomes a coordinated team effort.  I don't think the down time should change though.  If you bomb a city strat then drop HQ, let it take a while to resupply.  Makes the bombing of the strats worth the effort.

But now that you can see a larger DARBAR enroute to your HQ, if you don't up to defend that, you deserve the downtime IHMO.

Nice decision on the hardness.  Thank you!!!!!

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