Author Topic: Patch 83  (Read 1706 times)

Offline Easyscor

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Re: Patch 83
« Reply #15 on: November 05, 2015, 11:58:59 PM »
I started the game in online mode and the update took less then two minutes. Almost 2MB per second.

After checking all the arena for the new terrain, I realized which terrain the guys were talking about. Doh!
I then checked the TE and OE and found the correct version numbers for patch 83. I didn't check the cloud editor.
The beaches and paths are working again! Thanks for that! TG waypoints work and I checked them offline after using them to update a terrain.
I saw Waffle's battleship for the first time up close.
Man you're nuts! But I love ya!

In the process, I verified the Med terrain set is available but didn't want to mess with my existing terrain work.
Now I'll have to go to work on avatunus as soon as I finish some rivers. No rest for the wicked LOL.
Easy in-game again.
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Offline Greebo

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Re: Patch 83
« Reply #16 on: November 06, 2015, 02:11:16 AM »
Auto update downloaded patch 83 in 4 mins 45 secs with no problems.

There is a minor issue I noticed with the clipboard. I logged into the AvA Alpha Arena briefly where it was night time. When I logged out back to the desktop the AH clipboard was much darker than normal, like its lighting was still being controlled by the previous arena's time setting.

Offline hitech

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Re: Patch 83
« Reply #17 on: November 06, 2015, 08:39:13 AM »
(Image removed from quote.)

Now it all makes sense!  :rofl

Actually, I understand now, just found this funny. :D

Curious why you find it funny? You do realize those exact lines are used to create them in the OE?

Also what we use this function for is tile and square object creation. After creating the basic ground texture and adding trees. We use this function to create a image of just the trees on a white back ground. We then make this image a layer  to put the image of the trees (and possibly buildings) on the terrain so bellybutton the trees disappear it blends into the terrain.


HiTech
« Last Edit: November 06, 2015, 09:34:06 AM by hitech »

Offline USRanger

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Re: Patch 83
« Reply #18 on: November 06, 2015, 01:44:19 PM »
Curious why you find it funny? You do realize those exact lines are used to create them in the OE?

HiTech

This is what I found funny when reading the wiki link you posted:



I know it's not something that the average OR/TE user needs to worry about.  I just found it funny because it looks so complicated.  I meant no disrespect.  I'm glad that stuff can be read & understood by you.  To me, it might as well be in Chinese. :O
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Offline hitech

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Re: Patch 83
« Reply #19 on: November 06, 2015, 02:49:37 PM »
Didn't take it as disrespect.

BTW it only looks complicated, it is really simply saying A times B where A & B are matrices.

Btw there are also matrices that can be set for skins. They  control what color channels and how much are used for what effect. With the _S _E system the matrices are created automatically but you can over ride the defaults.

For instance it is possible or only have a spec channel, and then have your environment be 25% of the spec channel. Or simply set all the env or spec to a fixed number (like a texture of 1 color).

The File name is xxx_NEP_MATRIX.txt or XXX_MATRIX.txt

it is set up as the following
A0 Is alpha channel of texture 0    base texture
B1 is Blue channel of texture   1    _NEP Texture (Normal Env Power)


IN CHANNEL
A0   1.0    0.0   0.0  0.0
B1   0.0    1.0   0.0  0.0
A1   0.0    0.0   1.0  0.0
 1    0.0    0.0   0.0  1.0
       S     E      P       A


S is Spec
E is Env
P is Power
A is alpha

In this example Spec = A0 * 1.0 + B1 * 0.0 + A1 * 0.0 + 1 * 0.0    = A0 * 1.0;
In this example ENV = A0 * 0.0 + B1 * 1.0 + A1 * 0.0 + 1 * 0.0      =  B1 * 1.0
In this example POWER = A0 * 0.0 + B1 * 0.0 + A1 * 1.0 + 1 * 0.0 = A1 * 1.0
and Alpha = = A0 * 0.0 + B1 * 0.0 + A1 * 0.0 + 1 * 1.0 = 1 * 1.0

to create the matrix file for the p51d teture set the file would be named p51d_NEP_MATRIX.txt
and would contain

1.0,0.0,0.0,0.0
0.0,1.0,0.0,0.0
0.0,0.0,1.0,0.0
0.0,0.0,0.0,1.0



Offline Randy1

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Re: Patch 83
« Reply #20 on: November 06, 2015, 03:11:28 PM »
Download no problem.

Offline FLS

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Re: Patch 83
« Reply #21 on: November 06, 2015, 03:19:40 PM »
E6b weight and climb? Placeholders?

Offline 100Coogn

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Re: Patch 83
« Reply #22 on: November 06, 2015, 03:41:10 PM »
Test goals:
------------------
Test the auto-updater. Report any anomalies.
A new terrain is coming this patch cycle, using the new terrain set.  When it is released, please take a look and report any issues with it.


That seems straight forward.
Your guys need to start a new thread for all that smart stuff...

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Offline NatCigg

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Re: Patch 83
« Reply #23 on: November 06, 2015, 03:50:13 PM »
Matrices were about the end of my math days. I just punched them in the calculator and it spat out some kind of answer. :bolt:

Trig I simply cheated.  :bolt:  sin this teacher I'm taking my pie and running.  :airplane:

Offline Chilli

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Re: Patch 83
« Reply #24 on: November 06, 2015, 04:48:53 PM »
C'mon Coogan,

It's cool to look over the shoulder of Dale for a brief moment.  I can remember being told that numbers ruled the world.... it's okay if some of US only see colors ....... 

Having grown up with a brother that would do trig for "fun"  :confused: it is good to know that this country is broad enough to include all different kinds of thinkers...... 

Okay, I am reading to much into this.......    :uhoh  Just thought it was cool.

On another note, anything about why the mission arena changes terrain instead of letting you join?

Offline 100Coogn

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Re: Patch 83
« Reply #25 on: November 06, 2015, 05:25:23 PM »
C'mon Coogan,

It's cool to look over the shoulder of Dale for a brief moment.  I can remember being told that numbers ruled the world.... it's okay if some of US only see colors ....... 

Having grown up with a brother that would do trig for "fun"  :confused: it is good to know that this country is broad enough to include all different kinds of thinkers...... 

Okay, I am reading to much into this.......    :uhoh  Just thought it was cool.

On another note, anything about why the mission arena changes terrain instead of letting you join?

I agree.  Just wished I could understand it.   lol

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Offline hitech

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Re: Patch 83
« Reply #26 on: November 06, 2015, 06:34:39 PM »

On another note, anything about why the mission arena changes terrain instead of letting you join?

I didn't have a chance to check today

Offline Bruv119

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Re: Patch 83
« Reply #27 on: November 07, 2015, 01:21:14 AM »
Auto-updater worked fine, looked like double the normal download speed.   :aok
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Offline FTJR

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Re: Patch 83
« Reply #28 on: November 07, 2015, 07:05:11 AM »
Auto-updater worked fine, 4'54'' from my part of the world.
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Offline JimmyD3

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Re: Patch 83
« Reply #29 on: November 07, 2015, 10:40:14 AM »
Updater worked fine, less than 2 minutes. :P
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