Author Topic: Lighting Adjustment  (Read 2894 times)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Lighting Adjustment
« Reply #15 on: November 12, 2015, 02:05:39 PM »
I like it.

I did notice that the trees in the background of the first two shots didn't change lighting, will those change as well? It looked like they would based on Waffle's final shot.
« Last Edit: November 12, 2015, 02:10:00 PM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Lighting Adjustment
« Reply #16 on: November 12, 2015, 02:49:11 PM »
Vehicles and planes: I like NEW over OLD.

Trees and bushes: I like OLD over NEW.  (NEW gives washed out shiny appearance; flora doesn't often look like that.)

I like those new trees, especially the giraffe trimmed one.  That from the new Mediterranean texture set?

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: Lighting Adjustment
« Reply #17 on: November 12, 2015, 02:55:20 PM »
The "new" looks washed out to me.  (Might be my monitor setting?)

Maybe half-way between old and new.   Otherwise I prefer old.

kong

KONG

Where is Major Kong?!?

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Lighting Adjustment
« Reply #18 on: November 12, 2015, 02:57:48 PM »
Hells yeah, new shader and lighting FTW.  :banana:
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Lighting Adjustment
« Reply #19 on: November 12, 2015, 03:19:35 PM »
We're considering  making an adjustment to the perceived lighting. Right now, the majority of our textures / objects are not reflecting the levels of brightness they would receive in full sunlight. Below is an example of the brightness changes needed, which we believe portrays a more accurate representation of the suns lighting.

We did a quick lighting shader tweak to give us approximate levels, but ultimately, this will have to be done on the texture side, where it can be done more precisely per object / texture
 
Let me know what you think.

(Image removed from quote.)
:airplane: no question about it! On my computer the new is better than the old!
Blue Skies and wind at my back and wish that for all!!!

Offline Getback

  • Platinum Member
  • ******
  • Posts: 6364
Re: Lighting Adjustment
« Reply #20 on: November 12, 2015, 03:35:34 PM »
Where's the like button. Only kidding, very nice!

  Created by MyFitnessPal.com - Free Calorie Counter

Offline Oddball-CAF

  • Silver Member
  • ****
  • Posts: 868
Re: Lighting Adjustment
« Reply #21 on: November 12, 2015, 04:12:43 PM »
Looks great to me from the screenshots. I'm for anything which brightens up the look of AH.
The old washed-out looking colors / pallete and "hazy" look at any kind of distance has gotten
a bit old.
  It's interesting you brought this up. I play a wargame series called "Combat Mission"
(www.battlefront.com) and one of the guys in the forum came up with a "mod" which
tinkers with the colors/lighting/brightnest/contrast of "Combat Mission Red Thunder"
and "Combat Mission Black Sea".
  You might get some ideas from this thread:

http://community.battlefront.com/topic/120795-fxshine-shader/

Best regards, Odd

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Lighting Adjustment
« Reply #22 on: November 12, 2015, 05:01:37 PM »

  It's interesting you brought this up. I play a wargame series called "Combat Mission"
(www.battlefront.com) and one of the guys in the forum came up with a "mod" which
tinkers with the colors/lighting/brightnest/contrast of "Combat Mission Red Thunder"
and "Combat Mission Black Sea".
  You might get some ideas from this thread:

http://community.battlefront.com/topic/120795-fxshine-shader/

Best regards, Odd

Injectors like FXShine, SweetFX, and Reshade can be used with AH. I've been using SweetFX/Reshade combo with AH for awhile now as have other players to help improve the plain vanilla graphics. 
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Lighting Adjustment
« Reply #23 on: November 12, 2015, 05:03:02 PM »
NEW

You can actually see through the gunsight glass.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Lighting Adjustment
« Reply #24 on: November 12, 2015, 06:49:59 PM »
New - most definitely.

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9428
Re: Lighting Adjustment
« Reply #25 on: November 12, 2015, 08:58:56 PM »
  It's interesting you brought this up. I play a wargame series called "Combat Mission"
(www.battlefront.com)


Hey!  So do I!

oops, guess that's better handled in O Club.

- oldman

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Lighting Adjustment
« Reply #26 on: November 12, 2015, 09:11:30 PM »
I like the new lighting, but think the new ground textures are very bland.
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Lighting Adjustment
« Reply #27 on: November 13, 2015, 12:59:06 AM »
One of the biggest problems I've always had in AH graphics has been the world looks too dark overall. I've been torn on why that is.

That looks a huge improvement, more natural/akin to real world!
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7012
Re: Lighting Adjustment
« Reply #28 on: November 13, 2015, 04:02:23 AM »
From what I can see I prefer the new lighting to the old. Could we get a before/after external screenshot of a plane, perhaps a bare metal one with a spec map?

Offline Gman

  • Gold Member
  • *****
  • Posts: 3731
Re: Lighting Adjustment
« Reply #29 on: November 13, 2015, 07:21:53 AM »
New hands down.  I initially didn't think much of the alpha, but hadn't looked at it since the day it was made available to the forum members.  Seeing this, and some of Greebo's new skins, I'm impressed with how much things are improving, truly great work by the team and volunteers working hard on it.