I'm waiting on a few more updates. I think some things may still be fluid with Hitech and not the finished system. I'm also stuck on what I want to put on the ground as the level bombing target.
So far I have an AA mesa to spawn up to for 37mm\88mm manned guns, and M16\wirb\osti practice against drones at airfield attack alts. Some set back 88mm way off the field for longer AA practice. Two tank, 17lb and 88mm static gunnery ranges. One out to 4k with 500&1000yd range markers. One out to 7k with 1mile towers. Two Hogan's Alley type tank ranges with static tanks in ambush positions. Fighter and bomber air spawns for different activities like torpedo runs spawned in at 1250ft, 7k alt just to be above the drones or jabo and 15k for level bombing practice. Three CV fleets, one for bombing against a rapidly maneuvering fleet. Two traveling to intersect, pass, and return over a long distance for practicing ship to ship gunnery. PT interception spawns and shore batteries along the paths of all.
Offline you can pull up any terrain, disable object protection, and bomb your own airfield and town. There are guys who specialize in the fewest passes with a bomber box to get the most down on a field, town, and strat objects. With time you learn each object and the best way to make a level bombing pass. I'm fiddling around with something simple and elegant made of standard objects that when bombed, will give feed back but still give the novice simple landmarks guiding them into the pickle barrel. Burn, then rebuild in a few minutes. After that, it will be up to them to discover the nuances of level bombing all the standard game objects available online. I'm taking advantage of air spawns, vehicle and sea spawns to keep the boredom factor down land, sea and air. We can only carry standard ord loads offline versus the 10x factor for ammo which is boring when you want to spend more time making things go boom than the time getting there.
Oh and I've setup three slopes off one end of a runway which you can lower your wheels over, level your plane, kill the engine and bench stand shoot at the offline target. The three slopes only have small variances in angle but, not all fighter's main gear length is the same. If you fly auto level and pull the trigger, you slow down a bit and your zero for your guns changes from shooting to shooting during a single session. This will probably be the least used aspect of the terrain.......
I've got to stop playing with the terrain exposed cliffs and ridges. It's too much fun painting a 3D land scape trying to make the cliffs and other formations look like places I've climbed.