Author Topic: Don't worry guys, The 30mm isn't buggy.  (Read 4552 times)

Offline hitech

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #15 on: January 08, 2016, 01:29:32 PM »
Each and every time we look into this it verifies all is well.

See this post for the last go around.
http://bbs.hitechcreations.com/smf/index.php/topic,362989.msg4982017.html#msg4982017

So once again we WASTE time on whiny players who post in the wrong forum, post his whine multiple times and posts in a disrespectful, trolling manner.

We do this simply to shut down the Non issue myths which spread across AH.

This post is what started the latest round. It also got him PNGed.

http://bbs.hitechcreations.com/smf/index.php/topic,362989.msg5019116.html#msg5019116

So here is your analysis;

First  the raw data. See previous thread for explanation.

305.25 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=   0.207   -3.726   18.509
  305.33 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=   1.100   -1.819   -0.336
  305.44 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt=   2.494   -2.976  -20.576
  305.53 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt=   2.936   -0.803  -37.078
  323.60 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=15.0 NextComp=65, HitComp=71 (bgdmgCI_ENG_OIL_2) WN=CAN Pnt= -12.368   -3.640   11.909
  323.68 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -15.149   -0.977   -7.081
  323.97 roadking[1]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -3.671   -4.608   16.911
  324.14 roadking[1]: Lethality 75.0 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=CAN Pnt= -10.595   -1.037   -8.844
  394.10 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=CAN Pnt= -11.699   -4.151   -3.113
  394.35 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt=  -3.729   -0.819  -38.264
  398.74 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=CAN Pnt=  -1.001    3.869   -5.227
  398.74 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=10.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt=  -0.905    3.521  -28.590
  432.24 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -2.531   -2.742   17.810
  432.24 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt=  -5.990   -1.493   -2.160
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=MG Pnt=  -5.739    0.097  -34.899
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=MG Pnt= -10.110   -0.530   -8.283
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=MG Pnt= -13.272    0.331   -5.192
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=MG Pnt=  -8.149    0.914   -2.826
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=20.0 NextComp=110, HitComp=102 (bgdmgCI_FUEL_1) WN=MG Pnt=  -7.425    1.333    0.978
  449.30 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=MG Pnt=  -5.537    1.029   -1.987
  449.56 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=MG Pnt=   0.651    3.515  -29.422
  449.56 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=10.0 NextComp=213, HitComp=4 (bgdmgCI_HARD_PNT_4) WN=MG Pnt=   1.058    0.918  -43.484
  449.56 roadking[0]: Lethality 5.9 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=MG Pnt=   0.692    3.454  -30.550
  450.51 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -13.436   -1.882   -3.475
  452.62 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=75.0 NextComp=135, HitComp=137 (bgdmgCI_RIGHT_OUTER_WING_BOTT OM) WN=CAN Pnt=  32.030    2.693   -4.180
  498.70 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=20.0 NextComp=110, HitComp=104 (bgdmgCI_FUEL_3) WN=CAN Pnt= -21.546    2.018    4.240
  498.70 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=50.0 NextComp=134, HitComp=190 (bgdmgCI_LEFT_FLAP_DESTROYED_1) WN=CAN Pnt= -18.561    0.259   -7.205
  498.97 roadking[0]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=158, HitComp=166 (bgdmgCI_LEFT_ELEV) WN=CAN Pnt= -10.442   -0.454  -39.332
.


And your totals
HiTech

NOTE: VALUES SHOWN ARE ONLY THE MAX POSSIBLE DAMAGE, THE REAL DAMAGE IS LESS. I.E. Damage at the end of the barrel.
So at 95% damage of max value the fuselage would never be destroyed.


« Last Edit: January 08, 2016, 01:33:09 PM by Skuzzy »

Offline Zimme83

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #16 on: January 08, 2016, 02:13:25 PM »
Just for fun i tested in offline mode against the heavy bombers and its definitely possible to land 5-6 tater rounds on a bomber and they keep flying. B-17 wing tip goes off with one hit but the B-24 needs 2 for the wing tip to fall off. The Lancaster tail is very stable and can absorb 3-4 hits depending on how they hit. Also sprayed the B-29 from nose to tail w a Ta-152 and no apparent damage occurred despite 2-3 tater hits. (plus the 20mm:s)

So lesson learned is that the tater is no wonder weapon, you still need to aim for specific parts and/or make sure you can land atleast 2-3 rounds on the same spot in order to kill a bomber.
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Offline vHACKv

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #17 on: January 08, 2016, 03:01:35 PM »
The silver lining I see here is that the "30's are bugged myth", that someone started (*cough cough Dolbly), is now put to bed. It appears the original post was to maybe point out a bug, and have it fixed, or at least get an explanation. As a big cannon bird flyer it has always been in the back of my mind. This puts the whole thing to bed for me :D

What other game can you post on the forum and have the H.M.F.I.C. (Head Mr. Funny In Charge) chew you out? That is customer service IMHO.

I love this game, and thank you for giving it to us, and keeping me away from gambling, cocaine and women of poor reputation.  :salute
« Last Edit: January 08, 2016, 03:08:19 PM by vHACKv »
Your HQ tears are my fuel

-Starting a profile with your E-mail address while trying to make fun of someone is not a good idea. You will end up with a "V" in front of your name, and we all know only idiots have "V's" in front of their names. (you can't ever change your profile name)

Offline Skuzzy

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #18 on: January 08, 2016, 03:24:27 PM »
I found a typo in the chart.  The second "Center Fuselage" is for drone 1.
Roy "Skuzzy" Neese
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Offline 49Dallas

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #19 on: January 08, 2016, 04:03:45 PM »
Each and every time we look into this it verifies all is well.

See this post for the last go around.
http://bbs.hitechcreations.com/smf/index.php/topic,362989.msg4982017.html#msg4982017

So once again we WASTE time on whiny players who post in the wrong forum, post his whine multiple times and posts in a disrespectful, trolling manner.

We do this simply to shut down the Non issue myths which spread across AH.

This post is what started the latest round. It also got him PNGed.

http://bbs.hitechcreations.com/smf/index.php/topic,362989.msg5019116.html#msg5019116

Thank you very much for posting this. Sorry for being a "whiny player you waste time on". Skuzzy said he would be happy to post logs, I didn't think it was such a big deal. Any chance of you releasing the tool you use to look at film? Then you won't have subscribers bothering you about "mai taters didn't hit!"


Just for fun i tested in offline mode against the heavy bombers and its definitely possible to land 5-6 tater rounds on a bomber and they keep flying. B-17 wing tip goes off with one hit but the B-24 needs 2 for the wing tip to fall off. The Lancaster tail is very stable and can absorb 3-4 hits depending on how they hit. Also sprayed the B-29 from nose to tail w a Ta-152 and no apparent damage occurred despite 2-3 tater hits. (plus the 20mm:s)

So lesson learned is that the tater is no wonder weapon, you still need to aim for specific parts and/or make sure you can land atleast 2-3 rounds on the same spot in order to kill a bomber.


It's just odd that I put 9 taters in the fuselage of the lead plane and multiple hits in the wing roots on multiple planes.

Offline Skuzzy

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #20 on: January 08, 2016, 04:19:58 PM »
Look at the chart.  It matches the film.

There were seven 30mm hits on the fuselage, and 1 splash hit (overflow from another damaged component).

There is no reason to release a tool.  It has been proven, over and over again, there is not a problem with the 30mm round.  It probably ranks as the most looked at weapon round in the game.

EDIT:  The 5.9 damage was from the 13mm gun.  The 75 damage was from the 30mm gun.
« Last Edit: January 08, 2016, 04:39:22 PM by Skuzzy »
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Offline 49Dallas

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #21 on: January 08, 2016, 04:47:32 PM »
Look at the chart.  It matches the film.

There were seven 30mm hits on the fuselage, and 1 splash hit (overflow from another damaged component).

There is no reason to release a tool.  It has been proven, over and over again, there is not a problem with the 30mm round.  It is probably ranks as the most looked at weapon round in the game.


Thanks for clarifying. I must have miscounted. I actually remember getting ready to take off my shoes in case it was over ten. Haha :D The release of the tool would allow people to independently review the data, without having to bother HTC.

Offline Kingpin

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #22 on: January 08, 2016, 06:47:31 PM »

Thanks for clarifying. I must have miscounted. I actually remember getting ready to take off my shoes in case it was over ten. Haha :D The release of the tool would allow people to independently review the data, without having to bother HTC.

Actually, this might be a good wishlist item for AH3.  Perhaps a check-box to toggle on and off "Show Damage in Buffer" which would work only in Offline/Custom Arenas or in the Training Arena, like the Lead Computing Gun-sight does. 

For example:  "SYSTEM: 62.5 damage to LEFT_INNER_WING" might show in the buffer with each hit.  Players could get live feedback from their gunnery practice, seeing what component they are hitting and how much damage the round did.  I think this would be a good learning tool for gunnery and learning the effective use of the various gun-packages in the AH plane-set.

Just an idea.
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline 49Dallas

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #23 on: January 08, 2016, 08:16:33 PM »
Actually, this might be a good wishlist item for AH3.  Perhaps a check-box to toggle on and off "Show Damage in Buffer" which would work only in Offline/Custom Arenas or in the Training Arena, like the Lead Computing Gun-sight does. 

For example:  "SYSTEM: 62.5 damage to LEFT_INNER_WING" might show in the buffer with each hit.  Players could get live feedback from their gunnery practice, seeing what component they are hitting and how much damage the round did.  I think this would be a good learning tool for gunnery and learning the effective use of the various gun-packages in the AH plane-set.

Just an idea.

We absolutely need this. In addition it should show a planes weight, and fuel load.

Offline Wiley

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #24 on: January 08, 2016, 08:24:26 PM »
We absolutely need this. In addition it should show a planes weight, and fuel load.

Yup.  Let's get rid of all the unknowns.  Then people can learn what to do simply by reading the spreadsheets rather than actually playing the game.

Wiley.
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Offline 49Dallas

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #25 on: January 08, 2016, 09:01:56 PM »
Yup.  Let's get rid of all the unknowns.  Then people can learn what to do simply by reading the spreadsheets rather than actually playing the game.

Wiley.

It would get rid of all the "Your plane is to light" or "You cheated"

Offline Kingpin

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #26 on: January 08, 2016, 09:51:47 PM »
Yup.  Let's get rid of all the unknowns.  Then people can learn what to do simply by reading the spreadsheets rather than actually playing the game.

Wiley.

I wouldn't want any spreadsheets provided.  I was thinking along the lines of something that benefits those willing to put in the effort of practice time.

The game is already coded in a way that tells you when you've hit a ship (what you've destroyed).  So, I was thinking it may not be that difficult to code in hits on aircraft ONLY able to be seen in OFFLINE/CUSTOM practice or TRAINING arenas, as I could see the benefits of that as a learning/teaching tool.

<S>
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline lyric1

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Re: Don't worry guys, The 30mm isn't buggy.
« Reply #27 on: January 08, 2016, 10:00:58 PM »

1 30mm may not destroy any of them.

Wiley.

I think that may be fact if what was claimed is correct by my attacker in the film.

http://www.mediafire.com/download/l87x9yerertc7fy/30mm_hit_on_pony_claimed.ahf