Author Topic: CraterMA  (Read 13121 times)

Offline JimmyD3

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Re: CraterMA
« Reply #135 on: March 11, 2016, 04:15:35 PM »
As Bustr said the Vbase a the top of the mountian, has all GV's and Manguns unavailable. Are we to have access to the 88's at the Flak bases? :headscratch:
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Offline Greebo

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Re: CraterMA
« Reply #136 on: March 12, 2016, 02:18:59 AM »
The problem with rides being unavailable is the same one as the fields originally being assigned to the wrong countries. When I uploaded the terrain the files that set the fields' correct country and ride settings were part of the package I sent. However for an MA terrain these files have to be applied manually at the host end by HTC and I didn't tell them to do this. So long as the field arrangement does not change between terrain versions this isn't a problem as the host just uses the previous files again. I'll mention this in the beta 11 bugs thread so HT can sort it out at his end and when he does the ride settings should work.

Each flak base has nine player-crewed 88 mm guns but the new mini V base has no player-crewed guns.

Offline Greebo

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Re: CraterMA
« Reply #137 on: March 15, 2016, 07:09:06 PM »
The ride availability for the new fields on CraterMA is fixed now.

Offline hitech

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Re: CraterMA
« Reply #138 on: March 18, 2016, 12:13:45 PM »
A48 Needs its vehiclez spawn point rotated south.

Offline bustr

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Re: CraterMA
« Reply #139 on: March 18, 2016, 12:34:04 PM »
Guys weez is slacking off here if the chief cook, bottle washer, bring home the bacon and fryer upper, can do our bug hunting job on top of all that... :O
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Offline Greebo

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Re: CraterMA
« Reply #140 on: March 18, 2016, 02:18:06 PM »
A48 Needs its vehiclez spawn point rotated south.

I've fixed the A48 SP and re-uploaded the terrain.

Offline Greebo

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Re: CraterMA
« Reply #141 on: April 18, 2016, 01:51:52 AM »
Uploaded a new version of the terrain. I have just fixed a few minor issues and deleted the test bomber spawn from A1.

Offline JimmyD3

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Re: CraterMA
« Reply #142 on: April 19, 2016, 04:30:35 PM »
Spawned in from V39 and took a M4 to Rook Radar Factory, it never flashed. Upped a Storch at the adjacent base and it still did not flash. While in the factory, the only guns shooting at me were the Tower guns. No ground based auto ack ever fired at me.
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Offline Chalenge

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Re: CraterMA
« Reply #143 on: April 19, 2016, 04:32:50 PM »
You can kill your own factory right now, too; and the guns. But it's still just beta.
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Offline Greebo

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Re: CraterMA
« Reply #144 on: April 19, 2016, 04:38:49 PM »
Has the factory bug been reported in the beta thread?

Offline hitech

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Re: CraterMA
« Reply #145 on: April 19, 2016, 04:56:06 PM »
You can kill your own factory right now, too; and the guns. But it's still just beta.

I would assume protect structures (host setting) is off so you can destroy your own stuff.


Offline 1stpar3

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Re: CraterMA
« Reply #146 on: April 20, 2016, 01:31:48 AM »
Does the map design control things like the horizon? Or is that a game setting that is universal to all terrains? Reason I ask is that the horizon on your map looks funky. It looks like a wall, very straight edge. It only get worse when at high alt also, as the terrain behind that line you can still see. Almost like a horizontal split screen kind of way. Its not me, as just about everyone I asked had same effect. Just curious as to how this could be fixed.
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Offline Greebo

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Re: CraterMA
« Reply #147 on: April 20, 2016, 01:47:44 AM »
The only things any MA terrain designer can do is shape the terrain and coastlines, apply textures to the terrain, add clouds and place the allowed objects (airfields, fleets, strat, SPs, SBs etc.) into it. I know of no way of affecting how the horizon appears in the game. It is possible this is another host-settable effect, that's the only reason I can think of one terrain differing from another.

Offline 715

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Re: CraterMA
« Reply #148 on: April 20, 2016, 11:05:25 AM »
Would fog settings affect that?

Offline hitech

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Re: CraterMA
« Reply #149 on: April 20, 2016, 12:24:00 PM »
Would fog settings affect that?

Yes I believe I have the distance set at about max in the CraterMA online.

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