Author Topic: Beta 2  (Read 9397 times)

Offline MADe

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Re: Beta 2
« Reply #90 on: January 23, 2016, 06:48:38 PM »
Rename the "settings" folder and try it.  If it works, we would like the old folder zipped up and posted here for us to test with.  Thank you.

I just backed thru thread and saw request.
I believe a system reboot solved issue because I loaded offline np.
I copied the current settings file.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline bustr

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Re: Beta 2
« Reply #91 on: January 23, 2016, 07:47:11 PM »
P47 family has a leaky light problem with the wing fillet.










bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Hajo

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Re: Beta 2
« Reply #92 on: January 23, 2016, 08:01:13 PM »
I want to play normal rule arena like AH2s main arena.
Which arena that?

Melle Arena Blade....selection is tab at top of clipboard.
- The Flying Circus -

Offline MADe

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Re: Beta 2
« Reply #93 on: January 23, 2016, 09:21:37 PM »
Log Name:      Application
Source:        Application Error
Date:          1/23/2016 10:10:43 PM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      Description:
Faulting application name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x56a10d91
Faulting module name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x56a10d91
Exception code: 0xc0000005
Fault offset: 0x0018d926
Faulting process id: 0x12a8
Faulting application start time: 0x01d15651d5d6a07a
Faulting application path: C:\Hitech Creations\Aces High Beta Game\ahbeta.exe
Faulting module path: C:\Hitech Creations\Aces High Beta Game\ahbeta.exe
Report Id: 0d5d445f-c248-11e5-9e68-00241d133a48
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2016-01-24T03:10:43.000000000Z" />
    <EventRecordID>4867</EventRecordID>
    <Channel>Application</Channel>
    <Computer>spiney-PC</Computer>
    <Security />
  </System>
  <EventData>
    <Data>ahbeta.exe</Data>
    <Data>0.0.0.0</Data>
    <Data>56a10d91</Data>
    <Data>ahbeta.exe</Data>
    <Data>0.0.0.0</Data>
    <Data>56a10d91</Data>
    <Data>c0000005</Data>
    <Data>0018d926</Data>
    <Data>12a8</Data>
    <Data>01d15651d5d6a07a</Data>
    <Data>C:\Hitech Creations\Aces High Beta Game\ahbeta.exe</Data>
    <Data>C:\Hitech Creations\Aces High Beta Game\ahbeta.exe</Data>
    <Data>0d5d445f-c248-11e5-9e68-00241d133a48</Data>
  </EventData>
</Event>

this just happened.
I was flying low over a gv field that had a friendly gv'er on it. I had just killed a gun emplacement and was just cuise'in, low and fast.
I was pulling just under 1 GB vram, using sweetfx very minimally, all AA done in AH, NVidia profile mostly disabled. I had been in game 15mins.

BTW the map is beautiful, I mean jeezus, nice work.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Blade

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Re: Beta 2
« Reply #94 on: January 24, 2016, 04:13:06 AM »
Melle Arena Blade....selection is tab at top of clipboard.

ty very much, I'm happy.
I think (I want) melee tab set default tab.
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Offline puller

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Re: Beta 2
« Reply #95 on: January 24, 2016, 04:54:05 PM »
Crater ma....flew ki43 to TT....as I crossed the mountains the engine sound would cut out periodically...but when i would engage wep the sound would be normal

here is that .psave thing ur supposed to do...

-71439,13402,73400,-72.5,8.2,-104.4
craterma
FOV = 79.3
"The road to Hell is paved with good intentions."
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Offline 715

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Re: Beta 2
« Reply #96 on: January 24, 2016, 11:48:38 PM »
I've been getting black polygons on the horizon while flying at high altitude (attached image; note I have a 2GB GPU card and AH says about 1GB used). 

Also, last night online in CraterMA I was unable to double click select a field (A87) that I had selected and upped from before.  It would repeatedly cause a white screen then CTD.  First the field was under attack, so I thought it was due to the attack siren sound, which would briefly get stuck in a stutter loop before the CTD, but later when the field wasn't under attack I still got CTDs.  Repeated many times.

And speaking of that siren: turning "Warnings" to 0 under Sound, Advanced Settings has no effect on the siren or the voice warning sounds.

Offline Wiley

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Re: Beta 2
« Reply #97 on: January 25, 2016, 01:23:28 AM »
CraterMA arena, had a fairly long dogfight between a 190-A5 and a 109G-14.  I was the G14.  As we passed between different distances of one another, his engine noise did not sound smooth like it normally does.  It would go from nothing to quite loud, I'm not familiar enough with the sounds in this version but it might have sounded like it was starting up.  When we were flying G6 vs G14, it faded in smoothly like I'd expect.

Only difference I could think of is possibly because the A5's a radial?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Greebo

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Re: Beta 2
« Reply #98 on: January 25, 2016, 01:59:28 AM »
Also, last night online in CraterMA I was unable to double click select a field (A87) that I had selected and upped from before.  It would repeatedly cause a white screen then CTD.  First the field was under attack, so I thought it was due to the attack siren sound, which would briefly get stuck in a stutter loop before the CTD, but later when the field wasn't under attack I still got CTDs.  Repeated many times.

I went online to try to reproduce this but couldn't, I was able to select A87 and up there multiple times with no problem. However I notice that A87 has been captured by the Bishops, perhaps this is some sort of bug related to a field changing hands?

Offline bustr

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Re: Beta 2
« Reply #99 on: January 25, 2016, 11:33:37 AM »
I went online to try to reproduce this but couldn't, I was able to select A87 and up there multiple times with no problem. However I notice that A87 has been captured by the Bishops, perhaps this is some sort of bug related to a field changing hands?

Experienced this online on a NDisles map that a port was being de-acked for a base capture. From the change log 01 to 02.

17. There were some town buildings, in the port, screwing up capture, these are now classed as structures.

Do you think this relationship of town buildings to a field object is repeating itself?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Kanth

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Re: Beta 2
« Reply #100 on: January 25, 2016, 11:40:55 AM »
My Controllers are Saitek X52 Pro, although I have some others I could try to reproduce this.

Using a hat on my throttle or the castle hat on my stick, setting position down to Flight "Trim Elevator Down'  I would expect to see the elevator down 1 for each time I hit the hat downward.

Instead if I hit the hat down, the elevator slides all of the way to the max downward.  All other directions work like normal. Online in Melee.

I just hopped offline not knowing if it would matter but all attempts to use trim offline resulted in elevator down to max.  So aileron right and left and elevator up  (I didn't try rudder as I don't normally trim it) On both the throttle hat or the stick castle hat, all caused the elevator to go down to the max.
I'll check some of my other sticks next.

It's the same on my Cyborg EVO (Just mapping these to regular stick buttons not hats),  also I did try calibrating just to see if that had gotten messed up but it didn't fix it.
I have a couple more sticks I could try but I'd assume it's the same. Plus I gotta get back to work.  :D
« Last Edit: January 25, 2016, 11:53:18 AM by Kanth »
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Offline FLS

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Re: Beta 2
« Reply #101 on: January 25, 2016, 12:10:26 PM »
What happens if you use the I key?

Offline bustr

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Re: Beta 2
« Reply #102 on: January 25, 2016, 01:19:31 PM »
P47 family has a leaky light problem with the wing fillet.


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Went back and checked all aircraft and vehicles. Then looked at the new CV and old destroyers. I tested everything by spawning facing north while the sun was locked at 10:00. If you look on the opposite side of the aircraft or vehicle you will find a light leak at joints like the wing fillet or vertical stab horizontal stab juncture. Or at the base of the tiger2 turret or with the destroyer, all seems at their base on the shade side from the sun. The new CV skin doesn't appear to suffer this. Even the storch has this at the base of the struts.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Kanth

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Re: Beta 2
« Reply #103 on: January 25, 2016, 03:11:20 PM »

If I hit I or K the elevator drops straight to the bottom.  SO same effect as hitting the buttons.

What happens if you use the I key?
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Offline Randy1

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Re: Beta 2
« Reply #104 on: January 25, 2016, 03:32:53 PM »
I have assigned a thrustmaster slider in mode 2 to sight range.  Still does not work.  The slider works fine in mode one as elevator trim.  I can set it this way in AH2.


Small item.  In Crater I bailed to look down at the clouds in my chute.  When you spin the chute the clouds spin with you.


If you would consider a lower default volume when a new patch is added.

Really enjoy the new sounds like mud and rock hitting the jeep fenders.

Still not fond of the running V12 sounds.  Starting sounds for the engines is the best ever.