Author Topic: Bit of Warships gameplay  (Read 345 times)

Offline Vudu15

  • Gold Member
  • *****
  • Posts: 3055
Bit of Warships gameplay
« on: February 01, 2016, 03:49:14 AM »
"No odds too great"

"I was a horse ahead at the end" - Nathan Bedford Forrest
Training Video List https://www.youtube.com/playlist?list=PL54E5CE

Offline hgtonyvi

  • Silver Member
  • ****
  • Posts: 1938
Re: Bit of Warships gameplay
« Reply #1 on: February 01, 2016, 02:37:22 PM »
Water textures looks really good in that game.

Offline cobia38

  • Silver Member
  • ****
  • Posts: 1258
Re: Bit of Warships gameplay
« Reply #2 on: February 01, 2016, 04:41:38 PM »
how can you play with all that garbage clutter on the screan  :headscratch:
 


  Harvesting taters,one  K4 at a time

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Bit of Warships gameplay
« Reply #3 on: February 02, 2016, 11:52:52 AM »
Is each square on the map 3.6 kilometer or is it 3.6 x 3.6? If each square is 3.6, there are 10, so the combat area is roughly equal to one sector in our 500mile x 500mile arenas. That is the trade off to get almost real life graphics.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vudu15

  • Gold Member
  • *****
  • Posts: 3055
Re: Bit of Warships gameplay
« Reply #4 on: February 03, 2016, 05:51:57 AM »
Im not sure of the map sizes they are small but with only 20 mins per game you need it that way. Just like any HUD I use the info as I need and ignore it the rest of the time.
"No odds too great"

"I was a horse ahead at the end" - Nathan Bedford Forrest
Training Video List https://www.youtube.com/playlist?list=PL54E5CE

Offline Nypsy

  • Silver Member
  • ****
  • Posts: 847
Re: Bit of Warships gameplay
« Reply #5 on: February 03, 2016, 06:56:34 AM »
I might have to give that a try. Looks like fun.