HiTech, I played around with clouds tonight, such as trying types 0-1, 0-2, 0-3, 0-4 as the front, not just all 0, all 1, all 2, etc.
This is what it looks like, which doesn't look good or usable for special events, where we need to generate clouds over most of or all of the terrain.
I don't seem to be able to generate clouds looking like in my previous post (pics from various past scenarios).
Any suggestions on what I'm doing wrong or should be doing?
Types 0-1 (regular pattern still, as if random-number generator isn't working)
Types 0-2 (still regularities, and even though using mostly types 0 and 1, already becoming too thick for most events, and bigger clouds looks square)
types 0-3 (too thick for use, still squarish looking)
types 0-4 (too thick for use, still squarish looking)