I've got an older system by today's standards that still runs the game well by my standards.
Bilinear filtering, Trilinear filtering, Anisotropic filtering... x2, x4, x8, x16??What is it that AcesHigh uses and can I change it for more performance or quality?
You won't be able to change much since almost all is done via mipmap.HiTech
Does this mean that there is no texture filtering in AcesHigh beyond mipmapping?