Author Topic: burning, smoking wreckage  (Read 1138 times)

Offline Silent6

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burning, smoking wreckage
« on: April 27, 2016, 06:38:09 PM »
Hey is it possible to have dramatic impact explosions when someone your fighting augers in? I hate it when you lose someone your fighting only to find they augered in when you didnt see them. Some smoking wreckage for a 30 seconds or so would be cool too.

Offline Vraciu

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Re: burning, smoking wreckage
« Reply #1 on: April 27, 2016, 08:05:46 PM »
Hey is it possible to have dramatic impact explosions when someone your fighting augers in? I hate it when you lose someone your fighting only to find they augered in when you didnt see them. Some smoking wreckage for a 30 seconds or so would be cool too.



+1
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Offline oboe

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Re: burning, smoking wreckage
« Reply #2 on: April 27, 2016, 08:33:17 PM »
+1


Offline nrshida

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Re: burning, smoking wreckage
« Reply #3 on: April 28, 2016, 02:08:27 AM »
Great idea. Running joke that the DA furbal lake must've been pretty deep to hide all the wreckage in it  :rofl

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Offline save

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Re: burning, smoking wreckage
« Reply #4 on: April 28, 2016, 02:46:47 AM »
Should appy to burning vehicles too.
+1
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Offline Bizman

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Re: burning, smoking wreckage
« Reply #5 on: April 28, 2016, 09:37:43 AM »
Yeppers, too often the enemy dot just disappears, leaving the rest asking each other where it did go.

Offline DubiousKB

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Re: burning, smoking wreckage
« Reply #6 on: April 28, 2016, 10:32:02 AM »
great idea +1  Hopefully super easy to implement. 


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Offline MADe

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Re: burning, smoking wreckage
« Reply #7 on: April 28, 2016, 12:29:31 PM »
FA had this.

My guess is that AH does not because of what it would do hardware wise. More cpu cycles to render more stuff. Look at how peeps talk about certain issues now, frame rates, latency. This is strictly my opinion.

It would and does look cool but trade offs are necessary for that 600 player server, for that player that has a mid range pc.
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Offline Vraciu

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Re: burning, smoking wreckage
« Reply #8 on: April 28, 2016, 12:35:07 PM »
FA had this.

My guess is that AH does not because of what it would do hardware wise. More cpu cycles to render more stuff. Look at how peeps talk about certain issues now, frame rates, latency. This is strictly my opinion.

It would and does look cool but trade offs are necessary for that 600 player server, for that player that has a mid range pc.

The FR hits for AH3 render that argument moot.    A smoking hole won't even be noticed in that regard compared to what is already there.
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Offline Peanut1

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Re: burning, smoking wreckage
« Reply #9 on: April 28, 2016, 01:13:00 PM »
Huge + 1

Offline bustr

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Re: burning, smoking wreckage
« Reply #10 on: April 28, 2016, 02:54:55 PM »
A couple of the times Adolf Galland was shot down, was due to watching for his kill to hit the ground so he could claim the kill.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: burning, smoking wreckage
« Reply #11 on: April 28, 2016, 03:49:09 PM »
The FR hits for AH3 render that argument moot.    A smoking hole won't even be noticed in that regard compared to what is already there.

This would be a presumption on your part, however.

Offline bustr

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Re: burning, smoking wreckage
« Reply #12 on: April 28, 2016, 04:15:02 PM »
Maybe it's along the lines of why the game doesn't have mounds of burning and burnt out tank shells all over a spawn camp. Arlo did you read what I posted happened to frame rates, when I did that giant photo op setup on my gunnery terrain by placing every ride in the game first down both sides of a runway, then all together on the giant marsden matting rearm pad?

My frame rates were stuck at 20 and below while all the grass clutter was reduced to basic sand because of the objects. Now take a furball with guys dropping like fly's. To have all those clustered burning objects is just like my placing all of those planes in one small area on my map.

I could do an experiment because I still have the res files for those photo op terrain setups. I would set all the plane objects from structure to fuel bunker. Then rocket and gun them so they burn like fuel bunkers. Bet my FPS would drop to 1, and I did all of those photo ops with a GTX760.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Arlo

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Re: burning, smoking wreckage
« Reply #13 on: April 28, 2016, 04:27:31 PM »
Maybe it's along the lines of why the game doesn't have mounds of burning and burnt out tank shells all over a spawn camp. Arlo did you read what I posted happened to frame rates, when I did that giant photo op setup on my gunnery terrain by placing every ride in the game first down both sides of a runway, then all together on the giant marsden matting rearm pad?

My frame rates were stuck at 20 and below while all the grass clutter was reduced to basic sand because of the objects. Now take a furball with guys dropping like fly's. To have all those clustered burning objects is just like my placing all of those planes in one small area on my map.

I could do an experiment because I still have the res files for those photo op terrain setups. I would set all the plane objects from structure to fuel bunker. Then rocket and gun them so they burn like fuel bunkers. Bet my FPS would drop to 1, and I did all of those photo ops with a GTX760.

I suspect you may be right.

Online Mister Fork

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Re: burning, smoking wreckage
« Reply #14 on: April 28, 2016, 04:50:30 PM »
+1

Even if a spawn point has many vehicles burning because puppy campers are popping them like bubble-wrap under the feet of a 5 year old - it makes sense to have it for like 20-30 seconds and then disappear.  And if it slows down the framerate, a good incentive for the puppy campers to move along and give your opponent more than 3 seconds before popping their turret.

Most MMO do have wreckage that burn in place after crashing/blowing up for at least 30 seconds so that if you turned around for a second or two and then looked forward again, you know something happened.    And as mentioned above, especially when someone augers that you're dog-fighting and you miss it, it at least gives you some feedback they crashed.

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