Author Topic: Beta 20 ** DX9 ** Released: Issues/Bug Reports  (Read 1103 times)

Offline Skuzzy

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Beta 20 ** DX9 ** Released: Issues/Bug Reports
« on: May 24, 2016, 01:54:17 PM »
New version up!

Please use this thread to post errors/issues with the DX9 version of the Aces High III Beta.  Thank you.
« Last Edit: May 24, 2016, 01:55:56 PM by Skuzzy »
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Offline DarkHawk

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #1 on: May 24, 2016, 03:10:53 PM »
download on DX9 version, unable to display CNTL I, Clip board not available in F3 mode
see attached screen shot of clip board it is curved unless in middle of screen, same for the / key
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Offline FLS

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #2 on: May 24, 2016, 03:20:09 PM »
Clipboard is there in F3, it's just really small.

Go to clipboard options gui and uncheck Force Fixed Sphere. I had to click on the F in "Fixed" to uncheck the box. Clicking the box didn't work.
« Last Edit: May 24, 2016, 03:32:41 PM by FLS »

Offline hitech

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #3 on: May 24, 2016, 03:35:24 PM »
download on DX9 version, unable to display CNTL I, Clip board not available in F3 mode
see attached screen shot of clip board it is curved unless in middle of screen, same for the / key

remove your gui.cfg file from settings.

Offline Chalenge

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #4 on: May 24, 2016, 03:47:59 PM »
Finally! I can see dots (airplanes) out to 10k. Thank you!
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Offline Drane

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #5 on: May 24, 2016, 04:19:04 PM »
Unable to make clipboard large enough in startup screen or in game. I can increase or decrease the size but it seems there's a built in stop now that won't let me increase past about 5/8 of vertical screen size of desktop (or window).
« Last Edit: May 24, 2016, 04:29:04 PM by Drane »
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Offline Skuzzy

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #6 on: May 24, 2016, 04:29:18 PM »
Unable to make clipboard large enough in startup screen or in game. I can increase or decrease the size but it seems there's a built in stop now that won't let me increase past about 5/8 of vertical screen size of desktop (or window). Windows 7 Pro x64.

Remove the gui.cfg file in ths "settings" folder.
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Offline Drane

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #7 on: May 24, 2016, 04:33:08 PM »
Remove the gui.cfg file in ths "settings" folder.

gui.cfg is not available in the settings folder to remove.
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Offline NatCigg

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #8 on: May 24, 2016, 05:37:31 PM »
downloaded and deleted gui file fine.  fps felt slower especially in the trees.

noticed the terrain draw distance was off, somewhat shallow, causing a strange angular appearance to the mountain range on greebo map.  with zoom the ideal view was obtained.


Offline JimmyD3

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #9 on: May 24, 2016, 06:00:39 PM »
Downloaded and updated fine. Loaded and ran DX9 okay.

Still can not transition LVT2 from water to land.
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Offline bustr

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #10 on: May 24, 2016, 07:04:06 PM »
Runs fine and all the gunsight reflector plates except for the Type 98 in the A6m family are much clearer. Waffle you really need to remove the sun shade from the Type 98. No one used the sunshades on optical gunsights in the war because they darkened the FoV which was woefully tiny to start with. The exception was the bullet proof glass on later mark spits which was green.
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Offline Pudgie

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #11 on: May 24, 2016, 07:40:10 PM »
Ran Updater Beta 19 to Beta 20 fine w\o a hitch.

Dx 9 version of Beta opened fine w\o a hitch.

Had removed the gui.cfg file prior startup...all came up fine.

Star burst is fixed & working fine.

 :salute
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Offline Oldman731

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #12 on: May 24, 2016, 08:59:09 PM »
In One v One Autospawn, roster doesn't work.

Also, you might think of a better way to tell people they should move from the tower to the O'Club.  I think the guy who was there this night thought he would be launched from the tower.

And, after I wrote this, I went back in, moved to the O'Club, was launched and found I was my own wingman.  I believe the other guy was still patiently sitting in the tower.

- oldman
« Last Edit: May 24, 2016, 09:03:55 PM by Oldman731 »

Offline TheFox

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #13 on: May 25, 2016, 05:36:56 AM »
Auto update worked fine with no issues. Only two comments so far - tree definition now only coming in to view in bottom third of the screen at 1000 ft or less, otherwise show as flat shapes. Sound now very quiet compared with previous versions.

Otherwise plays as previous version.

Offline bustr

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Re: Beta 20 ** DX9 ** Released: Issues/Bug Reports
« Reply #14 on: May 25, 2016, 01:54:02 PM »
CraterMA

Launched M8 from a tiny Vbase. Tried to ram the side of the map room. Ran up halfway on the mound and M8 stopped moving. Reversed and M8 fell backwards into the ground then started the never ending roll. Had to use task manager to kill the game. Took psave of location.


9290,1001,41507,-43.6,88.7,152.7
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.