Yes Fugitive gets it
With the exception, "So what your looking for then is
an every man's version of trackIR but with a thumb on a hat switch instead of a head movement.
FLS,
Why don't we let HiTech decide what he wants to do or not do. You obviously don't see what I am talking about and although I appreciate your input
It has nothing whatsoever to do with what I have presented. Sometimes we need to step back and let someone else (HiTech) take a fresh look.
The entire intent is to aid the use of default FOV without the loss of situation awareness (the reason why 95% of the players will immediately change from the default settings). I have insisted that a slower transition will cover the areas that are missed when using FOV is near default of 80%. The simple test in prior post proves that although the head swings in the direction of the objects, it does so quickly (thus my discussion on speed of transition) that even an object larger than a plane a few feet away are not visible...... exclamation point...... period.
To more specifically answer FLS, the side view or any other view that can be mapped of course can be seen, it is the corner angle views that will gain visually. If HiTech decides this is too costly or simply doesn't like the idea, I have no problem with that. As he says wishlists are usually ideas that the originator thinks is great but in practice are poor concepts.
I simply thought it would promote the use of default FOV, and be more ready to play out of the box for the majority of the customers. No skin lost for me, I know how to change FOV to 106.