Author Topic: PT Boats  (Read 635 times)

Offline OhioWing

  • Zinc Member
  • *
  • Posts: 7
PT Boats
« on: July 07, 2016, 12:56:41 PM »
PT boats do not launch torpedos in Beta version.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: PT Boats
« Reply #1 on: July 07, 2016, 01:40:58 PM »
Just tested it offline. Pick a PT along with torps. Spawn out and get it up to full speed. Be in the captain's position and press the fire global secondary button. Each press launches a torp.

HTC, I checked the online help and the AH Trainers site, and couldn't find the nuts and bolts how to for the PT anymore. Who am I to talk, after 14 years I just press buttons and look in the key mapping and jsm files.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: PT Boats
« Reply #2 on: July 07, 2016, 02:26:06 PM »
Bustr the training site is still under construction.  If anyone writes a how-to for PT boats I'd be happy to consider it for inclusion. Any pictures should be from the beta version.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: PT Boats
« Reply #3 on: July 07, 2016, 02:34:26 PM »
I wish PT boats would have depth charges but I guess that's for another thread and forum.
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline MADe

  • Silver Member
  • ****
  • Posts: 1117
Re: PT Boats
« Reply #4 on: July 12, 2016, 07:30:12 AM »
I wish PT boats would have depth charges but I guess that's for another thread and forum.

Hmmm Aces High below the waters edge, subs I like it.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: PT Boats
« Reply #5 on: July 12, 2016, 07:38:32 PM »
Hmmm Aces High below the waters edge, subs I like it.

Actually I was thinking more of using the depth charges for attacking ships.  In the PTO, the majority of the time the PT Boats used depth charges was to attack ships and barges, found to be one of the more effective ways of sinking a barge.  The PT Boat would approach at a high rate of speed, with the depth charge to 5 feet and as the PT Boat would near the ship or barge, they'd turn sharply and "toss" the depth charge towards the ship/barge and get the heck out of there.  Reading about one PT Boat (PT 105 by Dick Keresey) from MT Boat Squadron 5, the only time the captain used depth charges was on a destroyer and on barges.
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: PT Boats
« Reply #6 on: July 13, 2016, 07:09:37 AM »
Bug1: PT Boats still get hung up on my bridges. I think it's because they are lower then the new default bridges but even with those, you must cut the engine and coast under or else take damage. The PT Boat jumps up on top of the roadway and apparently hangs there or falls depending on the height?

Bug2: In a boat, you use reverse and rudder to help spring off the dock or to turn around quickly from a dead stop position. From the initial spawn, the rudder seems to work in reverse. Allowing for prop crawl, when I'm in revers and use left or right rudder, the bow should turn in the opposite direction from my perspective looking at my screen. It worked correctly in AH2.

I couldn't resist posting this screen shot. It's just too cool.
Easy in-game again.
Since Tour 19 - 2001

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: PT Boats
« Reply #7 on: July 13, 2016, 12:18:56 PM »
Bug1: PT Boats still get hung up on my bridges. I think it's because they are lower then the new default bridges but even with those, you must cut the engine and coast under or else take damage. The PT Boat jumps up on top of the roadway and apparently hangs there or falls depending on the height?

Bug2: In a boat, you use reverse and rudder to help spring off the dock or to turn around quickly from a dead stop position. From the initial spawn, the rudder seems to work in reverse. Allowing for prop crawl, when I'm in revers and use left or right rudder, the bow should turn in the opposite direction from my perspective looking at my screen. It worked correctly in AH2.

I couldn't resist posting this screen shot. It's just too cool.
(Image removed from quote.)

This underneath may be fixed for the next patch, I set the min clearance to 2 feet. I belive it is the same issue as the storch had in the hangar.

HiTech