Author Topic: Control of a destroyer  (Read 7555 times)

Offline bustr

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Re: Control of a destroyer
« Reply #45 on: July 23, 2016, 03:57:37 PM »
It's not, no it can't be done.

You are not asking yourselves, then answering. Why Hitech chose to present capitol ships and their escorts as movable equivalents of airfields with AI flak batteries, in a giant scale world where a CV group can take 12-24 hours to steam from one corner to another if it doesn't meet a bored kiddy with 1000lb bombs. If tanks didn't have spawns they would be useless because of the scale of our world. The destroyer would still travel at the same speed as the destroyers in the task group object to get anywhere slowly.

Where will you go anytime inside of two hours and not get sunk by a bored kiddy with two 1000lb bombs? What will you shoot at on land with a 5inch round that won't get you sunk by a kiddy with 1000lb bombs a few minutes later in response to the base flashing?

All of your emotional we want this so stop standing in our way aside. You have not defined this world as it works and why ships are presented the way they are. Then how this world has to be changed to make a single destroyer nothing more than a bored kiddy target to practice dropping bombs on. Otherwise as all of you always do, you punt in this crunch that Hitech has to make it work and call others haters who asked you to go through this process.

So maybe hundreds of destroyer spawns points all over the map. Then you could have squads grief fields by swamping their waters repeatedly with destroyers like you already do with PTs? Time warp capability, then pick a place on the map with your mouse and appear there in 10 seconds or suddenly run from a bored kiddy with 1000lb bombs.

Or maybe add two additional destroyers to the task force object. They can individually maneuver inside of an extended circle to the line of travel of the task force object, while still tethered to the task force's main course. Either adjunct to an individual taking control of the task force or as two individual player commanders. But, then how do you choose who gets to do that and not have vulgar pissing matches on range like we do over control of the CV when getting bounced from your captain seat? Especially while you are deep in your master plan of maritime genius. With CV task groups a single captain however imperfect is less of a social problem than a single player commander for each ship in the task force in our gigantic world. That old imagery of many arrows together cannot be broken over your knee equivalent to that bored kiddy with 1000lb bombs getting your lone single captained ship.

I know, it's Hitech's problem to make it work, and yours to tell everyone else they are haters for standing in the way of your progress.   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Volron

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Re: Control of a destroyer
« Reply #46 on: July 23, 2016, 05:43:18 PM »
HiTech intends to add submarines into the game.  And I've yet to see him state otherwise.

How are you going to explain that one away? :headscratch:
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline bustr

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Re: Control of a destroyer
« Reply #47 on: July 23, 2016, 06:59:28 PM »
I don't need to and I'm not explaining away anything. You gents are unwilling to get your hands dirty with how this world functions and why we are presented objects in the way they have been unchanged in their function for almost 15 years. None of you will expose yourselves to telling Hitech he needs to change the codeing fabric of this world to make what you want work the way you think you want it handed to you.

So far your only answer is sticking your fingers in your ears and punting it all to Hitech by omission of any answer.

I'm answering with 15 years of experience in our game. An individual destroyer will get sunk on sight unless Hitech recreates this world to favor individual destroyers exposed in open water to any kiddy with 1000lb bombs. And we see kiddy's with P51's and two 1000lb bombs take out the cruiser ad nauseum day after day while it's supposed to be protected by destroyers. So unless he rewrites this world to favor a single destroyer in open water, then he has to make sinking destroyers in the CV group almost impossible which would make the cruiser and CV indestructible. And this kind of an imbalance will help new customers want to stay with our game then?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Latrobe

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Re: Control of a destroyer
« Reply #48 on: July 23, 2016, 07:05:14 PM »
Soooooo, I guess we're not getting submarines?  :headscratch:



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Offline Dragon Tamer

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Re: Control of a destroyer
« Reply #49 on: July 23, 2016, 07:21:56 PM »
So far your only answer is sticking your fingers in your ears and punting it all to Hitech by omission of any answer.

No, that is what you've been doing. You have been saying that it is an impossibility based solely on your own subjective speculation of the situation.

You claim to be an expert but how can you be an expert on something that has never existed? You don't even know how the aircraft work in another video game, but you try using it to support your unfounded argument. The aircraft in warships are terrifying to everything that floats. Destroyers are not safe, destroyers are also targeted.

You seem to be holding back any forward progress to this game because it is different, and different is bad. If it's new and different then you won't be the self proclaimed expert that you think you are anymore.

You also keep throwing around the word kiddie, but last time I check the only people that played this game were over the age of 40. Do you know something we don't?

Offline RagingPineapple

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Re: Control of a destroyer
« Reply #50 on: July 23, 2016, 07:30:12 PM »
     Are you kidding me bustr? First we get aircraft in AH, then we get a still growing and popular selection of ground vehicles to have GV fights with. Is it not logical that sea battles are the next to come? Right now, we have player controlled task forces with limited capabilities and speed limited by the slow aircraft carrier. Sounds like the groundwork for something great to me. Imagine, a raging sea battle between to large task forces, all ships player controlled, with aircraft and anti-air filling the sky above!

Offline guncrasher

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Re: Control of a destroyer
« Reply #51 on: July 24, 2016, 10:11:37 AM »
pineapple imagine a player controlled ship that separates from the task force will get sunk by the first plane with 2 1k lbs bombs that comes along.  that ship will lose the aa cover that the task force provides.  hell a single set of lancs will sink all the ships one by one if they separate.

you guys think how cool it would be to control and move it away.  we are thinking how cool it would be to control and move it away since it's easier to sink.


semp
you dont want me to ho, dont point your plane at me.

Offline Hungry

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Re: Control of a destroyer
« Reply #52 on: July 24, 2016, 11:19:25 AM »
     Sounds like the groundwork for something great to me.

Semp

This is the part that's really being missed

I lied now I'm done, you cant ignore how many people wish that they had never contributed to the "Wish List" (at least one I l know of for sure), read the thread in its entirety,

« Last Edit: July 24, 2016, 11:25:24 AM by Hungry »
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Offline Latrobe

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Re: Control of a destroyer
« Reply #53 on: July 24, 2016, 11:24:50 AM »
pineapple imagine a player controlled ship that separates from the task force will get sunk by the first plane with 2 1k lbs bombs that comes along.  that ship will lose the aa cover that the task force provides.  hell a single set of lancs will sink all the ships one by one if they separate.

you guys think how cool it would be to control and move it away.  we are thinking how cool it would be to control and move it away since it's easier to sink.


semp


Think of the lone tanker who separates himself from the vbase or wirbles at the spawn point. He'll get slaughtered in mere seconds by the first plane with any type of bomb or big enough guns. Imagine the the lone bomber pilot who separates himself from the mass formation or just ups alone to hit a target. He'll be killed in a heart beat by the first fighter that he comes across.

I don't get why people are against player controlled destroyers but A-Ok with player controls gvs, planes, and even PT boats. Add more things to this game and make it great again!

Offline guncrasher

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Re: Control of a destroyer
« Reply #54 on: July 24, 2016, 03:46:24 PM »

Think of the lone tanker who separates himself from the vbase or wirbles at the spawn point. He'll get slaughtered in mere seconds by the first plane with any type of bomb or big enough guns. Imagine the the lone bomber pilot who separates himself from the mass formation or just ups alone to hit a target. He'll be killed in a heart beat by the first fighter that he comes across.

I don't get why people are against player controlled destroyers but A-Ok with player controls gvs, planes, and even PT boats. Add more things to this game and make it great again!

the lone tank is really hard to find as it is, just ask dr7.  the lone cruiser can be seen from 10k the moment it fires its weapons.  and easy to see if it doesnt.

semp
you dont want me to ho, dont point your plane at me.

Offline Latrobe

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Re: Control of a destroyer
« Reply #55 on: July 24, 2016, 04:09:24 PM »
A lone destroyer is also hard to spot as you have the ENTIRE OCEAN to sail in.

I still don't see any difference between gvs/planes/and boats

Offline RagingPineapple

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Re: Control of a destroyer
« Reply #56 on: July 24, 2016, 04:10:45 PM »
     You are COMPLETELY missing the point Latrobe is trying to make. He's saying that because a lone ship will get picked off easy, like a lone bomber or fighter, players would be likely to stick together and use teamwork. Apparently that's a concept you are unfamiliar with.

Offline guncrasher

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Re: Control of a destroyer
« Reply #57 on: July 24, 2016, 07:45:48 PM »
     You are COMPLETELY missing the point Latrobe is trying to make. He's saying that because a lone ship will get picked off easy, like a lone bomber or fighter, players would be likely to stick together and use teamwork. Apparently that's a concept you are unfamiliar with.

as a guy that sinks cv's at will, trust me nobody will be on that lonely destroyer to stop me.

semp
you dont want me to ho, dont point your plane at me.

Offline Latrobe

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Re: Control of a destroyer
« Reply #58 on: July 24, 2016, 07:59:36 PM »
as a guy that sinks cv's at will, trust me nobody will be on that lonely destroyer to stop me.

semp
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Did you even read his post?


                                             

Offline LCADolby

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Re: Control of a destroyer
« Reply #59 on: July 25, 2016, 05:37:30 AM »
Semp is a legend in his own mind, you are going to get better results smashing your face against a brick wall.
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