Author Topic: Beta 30 ** DX9 ** Released: Issues/Bug Reports  (Read 1828 times)

Offline Skuzzy

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Beta 30 ** DX9 ** Released: Issues/Bug Reports
« on: July 15, 2016, 01:25:52 PM »
New version up!

Please use this thread to post errors/issues with the Patch 30 DX9 version of the Aces High III Beta.  Thank you.
Roy "Skuzzy" Neese
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Offline Tracerfi

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #1 on: July 15, 2016, 02:44:55 PM »
Ok a couple  bugs i have found


1. when you are in a ship gun selection screen some of the ships say "invalid ship position" (two of the destroyers and the cruiser)

2. When you kill a ship you appear to be able to man the gun even after is is dead.

 :salute
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Offline allcrapp

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #2 on: July 15, 2016, 02:45:20 PM »
Skuzzy battleship gun say "invalid position when to try an select them.

Offline Skuzzy

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #3 on: July 15, 2016, 03:00:58 PM »
Yes, there is something amiss.
Roy "Skuzzy" Neese
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Offline Chilli

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #4 on: July 15, 2016, 03:26:37 PM »
Hope this helps:  Very early in patch 30; killed 6 guns on friendly CV Task Group 51; also gave me a kill barracks message for the previous consecutive field V50; resulted in CV disappearing but .dt f51 shp showed all "6" ships alive 000 to 005; clipboard DT F50 (with Ship checked) showed downtime for F51 Ship ~80 mins.

I hope this correlation to barracks V50 and CV51 is an easy find for you guys.  So much else rocks.  By the way has the horizon changed?  Looked extremely crisp  :aok

Offline allcrapp

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #5 on: July 15, 2016, 03:29:30 PM »
guns on small tank fields can not be destroyed been trying at v150 and cant kill them

Offline Chilli

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #6 on: July 15, 2016, 04:34:18 PM »
Soft gun at small VH has hardness and label of barracks.  LOLz, Skuzzy just beat me to it!  As of a minute ago guns at small base was back to normal.

« Last Edit: July 15, 2016, 04:41:34 PM by Chilli »

Offline Skuzzy

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #7 on: July 15, 2016, 04:36:02 PM »
As of this minute, everything is expected to be normal. Turned out to be a host/server issue with one of the databases.
Roy "Skuzzy" Neese
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Offline Pudgie

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #8 on: July 15, 2016, 04:37:47 PM »
Ran Updater Beta Patch 29 to 30 w\o a hitch.

Both Beta 30 Dx9 and Dx11 versions opened and exited just fine w\o issues.

Ran Beta 30 Dx9 version w\ AMD Power Efficiency setting enabled (default) and Beta ran just fine w\ FPS in tower @ 65-67, 79-80 in game w\ smooth graphics and GPU clocks running between 1018-1050 Mhz.
Ran Beta 30 Dx9 version w\ AMD Power Efficiency setting disabled and Beta ran just fine w\ essentially no change in performance numbers as given w\ smooth graphics.

Continuing testing.....................

 :salute
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Offline Condor

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #9 on: July 15, 2016, 05:40:22 PM »
V 30 downloaded and ran without any problems. FPS in DX9 very good again. Noted gun sights in both T34s are crystal clear unlike AH2. Don't know if that's intentional. I like it. FPS in DX11 marginal but then I'm running a Radeon HD 6950. Saving my pennies for an upgrade.
Balrog in game. Some day my performance may justify the name. LOL

Offline Easyscor

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #10 on: July 15, 2016, 08:37:43 PM »
Patch 30 -- Terrain Editor

Having a custom object in a terrain's texsrc folder is okay.

Opening a terrain with an object installed in the oba file crashes the Terrain Editor.

Installing any custom object in a terrain, will crash the Terrain Editor.

I tried rebuilding the objects in the patch30 OE but it didn't help.

Here's the kind of thing ending up in my sdtshape folder:
YEL1.DAT0
YEL1.DAT1
...
YEL1.DAT9
YEL1.HDR
« Last Edit: July 15, 2016, 08:42:17 PM by Easyscor »
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Offline Easyscor

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #11 on: July 15, 2016, 08:46:50 PM »
When the TE runs with custom tile textures, as I made changes to the custom objects in the texsrc folder, the stdshape folder started making duplicates of some files.

"terrainName.DAT0" and its copy "terrainName - Copy.DAT0" showed up.

The time stamps on both versions is exactly the same.
Easy in-game again.
Since Tour 19 - 2001

Offline Drane

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #12 on: July 15, 2016, 09:04:44 PM »
1. Icons:

Offline mode - Enemy icons go bright and dim as if they are going in and out of shadow. Like the plane itself is blocking the sun to make the icon dim. Not sure if this is intended to be that way or not.

Online mode - Unknown to me at this point haven't seen an icon yet.

2. Trees:

Online and Offline mode - After entering and exiting an arena or offline practice, then entering another arena or offline practice after only going back to the arena selection or opening screen, the tree limbs and leaves do not move. Everything else appears to move in the wind as expected. Quitting completely out of the game resets this behavior.
« Last Edit: July 15, 2016, 09:09:09 PM by Drane »
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Offline mustng2

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #13 on: July 16, 2016, 08:19:39 AM »
The mission editor does not seem to work for spawning ground level at an airfield.  Tried numerous combinations of spawn alt (think that is the problem), agl checked and not checked  etc and the aircraft (not the program) always immediately crashes at the spawn point.  In air spawns are ok. 

Offline mustng2

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Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #14 on: July 16, 2016, 01:30:21 PM »
Has anybody seen arrows like this before?  They showed up in an offline staged mission.