Author Topic: Beta 30 ** DX9 ** Released: Issues/Bug Reports  (Read 1833 times)

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #15 on: July 16, 2016, 07:20:45 PM »
Has anybody seen arrows like this before?  They showed up in an offline staged mission.

They are part of the mission training system

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #16 on: July 17, 2016, 12:28:52 PM »
Still having the same issues for a very long time now.

The fleet view for gun selection is sinking off the bottom of the page.  The ships could stand to be made bigger too.

The plane weights and convergence lines are still being washed out if you don't use shadows.
« Last Edit: July 17, 2016, 12:30:47 PM by caldera »
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline ONTOS

  • Silver Member
  • ****
  • Posts: 1140
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #17 on: July 17, 2016, 04:31:18 PM »
Is the new ship a Battleship or still a CA ? If it's BBL, are the main guns 16' and if so, will their range be increased over the CA's 8".

Offline ONTOS

  • Silver Member
  • ****
  • Posts: 1140
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #18 on: July 18, 2016, 02:24:07 PM »
Still having problems wit exhaust smoke coming into the cockpit during startup( A6M's 109's and a few others).

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #19 on: July 18, 2016, 03:58:16 PM »
Still having problems wit exhaust smoke coming into the cockpit during startup( A6M's 109's and a few others).

I know of no way to fix this.

HiTech

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9606
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #20 on: July 20, 2016, 10:41:53 AM »
I know of no way to fix this.

HiTech

Could it be a skinning issue? Most planes that suffer from this have a deep cavity below the instrument panel. Is there an actual wall behind the pedals and if there is, what is the transparency level. More important, if there's a wall, is it something like the walls of the buildings, looking solid on the outside but disappear if you somehow manage to get inside? Like the see-thru mirror seen in all of the police tv shows.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #21 on: July 20, 2016, 10:48:22 AM »
Could it be a skinning issue? Most planes that suffer from this have a deep cavity below the instrument panel. Is there an actual wall behind the pedals and if there is, what is the transparency level. More important, if there's a wall, is it something like the walls of the buildings, looking solid on the outside but disappear if you somehow manage to get inside? Like the see-thru mirror seen in all of the police tv shows.

It's not a skinning issue. I know what causes the smoke, an do to they way it works, it know of no simply way to fix it. Simply put the smoke is being drawn in an area. The system has no way of distinguishing what is inside or out side of the plane.

HiTech

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9606
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #22 on: July 20, 2016, 11:10:50 AM »
That's what I feared. If I understood you correctly, there's sort of a box in the lower front part of the fuselage where the smoke appears and in some planes parts of the cockpit reside inside that box. Or am I still lost? Anyway, thanks for explaining it because the issue has been reported several times without being answered.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #23 on: July 20, 2016, 11:15:17 AM »
That's what I feared. If I understood you correctly, there's sort of a box in the lower front part of the fuselage where the smoke appears and in some planes parts of the cockpit reside inside that box. Or am I still lost? Anyway, thanks for explaining it because the issue has been reported several times without being answered.

That is basically the issue.

HiTech

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9606
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #24 on: July 20, 2016, 01:26:20 PM »
Now this might be a silly question since I don't know anything about coding: If the smoke is in a box which is partially situated inside the fuselage, would it be possible to either make the box shorter or shallower, or move it either down or forward just as you could do with a physical box attached to a cylinder?
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Condor

  • Nickel Member
  • ***
  • Posts: 704
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #25 on: July 20, 2016, 02:10:07 PM »
Zooming the view from plane or GV is the reverse of AH2. In AH2 ] zooms in and [ out. It's the reverse in AH3. I have zoom mapped to the POV on my throttle so I really didn't notice this until today when I moved from AH2 to AH3 and the zoom seemed different. So I confirmed it with the keys. INSERT and DELETE zoom the map in and out just as in AH2.

Noticed that some of the grass growing in the O'Club is just floating above the planks and not emerging from the gaps.
Balrog in game. Some day my performance may justify the name. LOL

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #26 on: July 20, 2016, 02:10:32 PM »
Now this might be a silly question since I don't know anything about coding: If the smoke is in a box which is partially situated inside the fuselage, would it be possible to either make the box shorter or shallower, or move it either down or forward just as you could do with a physical box attached to a cylinder?

I said basically,It has nothing to do with a box,  it really is a collection flat sprites/particls being emitted from a point. That point is set at the exhaust system.

HiTech

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #27 on: July 20, 2016, 02:11:51 PM »
Zooming the view from plane or GV is the reverse of AH2. In AH2 ] zooms in and [ out. It's the reverse in AH3. I have zoom mapped to the POV on my throttle so I really didn't notice this until today when I moved from AH2 to AH3 and the zoom seemed different. So I confirmed it with the keys. INSERT and DELETE zoom the map in and out just as in AH2.

Noticed that some of the grass growing in the O'Club is just floating above the planks and not emerging from the gaps.

That was in the release notes, it had always been backwards in AH2. I could not simply relabel because then the zoom in external view would be backwards.

HiTech


Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #28 on: July 20, 2016, 02:28:21 PM »
Now this might be a silly question since I don't know anything about coding: If the smoke is in a box which is partially situated inside the fuselage, would it be possible to either make the box shorter or shallower, or move it either down or forward just as you could do with a physical box attached to a cylinder?

Biz,

Now that Hitech responded to how the exhaust is generated, I'm more enlightened and letting it go as a game feature. Yesterday I spent time inside cockpits and in F3 watching smoke to try and understand it myself. It looks like the answer could be simple if you go by the structures in the cockpits in front of your rudder pedals that don't leak smoke. Then you look at the outside as the smoke is generated and there is no gotcha you can point at in the sameness from plane to plane. At this point maybe we wish for a pilot engine start up coughing and hairball hacking sound until the cockpit clears..... :O 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9606
Re: Beta 30 ** DX9 ** Released: Issues/Bug Reports
« Reply #29 on: July 21, 2016, 08:15:08 AM »
I said basically,It has nothing to do with a box,  it really is a collection flat sprites/particls being emitted from a point. That point is set at the exhaust system.

HiTech

Since the point can't be moved, I'm happy with some smoke in the cabin. After all it's only for a couple of seconds.

The most important thing is to know you're aware of it.  :salute
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni