Author Topic: The Merge  (Read 5932 times)

Offline Mar

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Re: The Merge
« Reply #30 on: September 13, 2016, 03:22:02 PM »
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

  "Onward to the land of kings—via the sky of aces!"
  Oh, and zack1234 rules. :old:

Offline Murdr

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Re: The Merge
« Reply #31 on: September 13, 2016, 06:56:15 PM »
"By Murdr"

 :rofl :aok
I put that together probably 8-9 years ago.  Just read through it for the first time in years.  I'm glad it's still in use and potentially helpful  :salute

Back for AH3 or just visiting?    :D
Maybe eventually.  I'd have to gear up with a good machine first.

Offline Gman

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Re: The Merge
« Reply #32 on: September 13, 2016, 07:43:51 PM »
Hey Murdr, cool to see you back.  So many great pilots coming out of the woodwork.
 :banana:

Great info in this thread, Junky/Murdr/TC/VIO/etc. 
« Last Edit: September 13, 2016, 07:47:03 PM by Gman »

Offline FLS

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Re: The Merge
« Reply #33 on: September 13, 2016, 10:31:22 PM »
Potential E (altitude) and Kinetic E (Speed).  What you have to watch for is turn radius at high speed if you are going from low to high at high speed. In Real Life (Not sure it is modeled here) the  aircraft pulling up has a  turn radius which is naturally bigger...because you are fighting G. The downward turning aircraft has the G helping him.  So essentially a constant 4G indicated turn in the pure vertical is shaped like an egg....Bigger on the bottom (fighting G), and smaller up top (G helping...). BUT...if you get a good lead turn in as the bottom aircraft, and meet your opponent in the near vertical (he is going down, you are going up...you essentially reversed the advantage).  If he denies you the lead turn, well...it becomes a fight what you see:)

The physics of flight are modeled. The energy egg is easily seen if you turn trails on in the film viewer.


I put that together probably 8-9 years ago.  Just read through it for the first time in years.  I'm glad it's still in use and potentially helpful  :salute
Maybe eventually.  I'd have to gear up with a good machine first.

Get a machine for VR, Aces High is amazing in VR.  There's a propeller model update and we even have green trails for the player aircraft in the film viewer now.    :D

Offline Dobs

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Re: The Merge
« Reply #34 on: September 14, 2016, 08:53:27 AM »
Good to know FLS. Thank you sir!
GTX 980TI
Intel I7-6700K @4GHZ
32GB RAM
Fly at 3840x 2160 resolution

Offline morfiend

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Re: The Merge
« Reply #35 on: September 14, 2016, 03:00:05 PM »
I put that together probably 8-9 years ago.  Just read through it for the first time in years.  I'm glad it's still in use and potentially helpful  :salute
Maybe eventually.  I'd have to gear up with a good machine first.


  Hey Troy!    Hope the rockstar lifestyle isnt dragging you down!


   Now get your butt back in here! :devil



    :salute


   

Offline FLS

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Re: The Merge
« Reply #36 on: September 14, 2016, 03:31:09 PM »
Good to know FLS. Thank you sir!

Btw if nobody mentioned it to you yet, you can put the dot command .showrv in the text buffer offline and Hitech's RV8 will be available to fly offline and in the training arena.

Online JOACH1M

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Re: The Merge
« Reply #37 on: September 14, 2016, 10:31:20 PM »
Offline practice your double Immelmanns. Dive down from 5k and get your turns right so you know when you hit your 5.8k mark. Leave 200ft for error
FEW ~ BK's ~ AoM
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R.I.P My Brothers <3