Author Topic: dots  (Read 4386 times)

Offline popeye

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dots
« on: August 22, 2016, 09:23:33 AM »
Seems the aircraft visual dot is different from AH2. 

What I see is a large dot that moves a bit erratically, from about 6 miles.  Then a smaller dot that moves smoothly.  Then the dot disappears completely for a short time before becoming an icon.

Is that what others are seeing?
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Offline guncrasher

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Re: dots
« Reply #1 on: August 22, 2016, 09:49:01 AM »
I see a dot in the distance that kind of warps every few seconds.


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Offline Tracerfi

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Re: dots
« Reply #2 on: August 22, 2016, 09:49:36 AM »
I see a dot in the distance that kind of warps every few seconds.


semp
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Offline Wiley

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Re: dots
« Reply #3 on: August 22, 2016, 10:09:21 AM »
Yep.  It basically looks like outside a certain range you only get updates every few seconds, then when it gets inside a certain range it updates more often.

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Offline puller

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Re: dots
« Reply #4 on: August 22, 2016, 10:10:23 AM »
Seems the aircraft visual dot is different from AH2. 

What I see is a large dot that moves a bit erratically, from about 6 miles.  Then a smaller dot that moves smoothly.  Then the dot disappears completely for a short time before becoming an icon.

Is that what others are seeing?

yes this is what is happening to me...
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Offline ImADot

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Re: dots
« Reply #5 on: August 22, 2016, 10:39:33 AM »
Yep.  It basically looks like outside a certain range you only get updates every few seconds, then when it gets inside a certain range it updates more often.

Wiley.

Just like what has been working as designed for years in the current game.  ;)
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Offline Ratsy

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Re: dots
« Reply #6 on: August 22, 2016, 10:45:31 AM »
Just like what has been working as designed for years in the current game.  ;)

 :aok

It is also good to discuss this kind of observation in the new version.  Perhaps it goes under the heading of "Characteristics of Aces High - Explained"?

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Offline Wiley

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Re: dots
« Reply #7 on: August 22, 2016, 10:57:07 AM »
Just like what has been working as designed for years in the current game.  ;)

I wouldn't know, I don't think I've ever seen a dot in the current game outside of the fast update range. ;)

I was just explaining how it works, not complaining.  Personally, this is the single change in AH3 that has made me happiest.  I am dying to play FSO under the new client just for this change alone.

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Offline DmonSlyr

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Re: dots
« Reply #8 on: August 22, 2016, 11:06:11 AM »
I too have also seen warping dots. Thought the dreaded dot bug was back, but I was also able to see reds.

These dots did not correlate when any reds in the area, so I think it should be looked at. 
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Offline Chilli

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Re: dots
« Reply #9 on: August 22, 2016, 11:20:40 AM »
Although the dots are visible beyond icon range, and is a welcome difference, they also can hide near the deck easily, depending upon the terrain.  For example, Me163 hid on the deck at sea until it had enough speed to zoom climb and attack my plane sight unseen.

Offline bustr

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Re: dots
« Reply #10 on: August 22, 2016, 11:41:50 AM »
In real life planes near the deck over high density tree and clutter are not easy to see at a distance. At least we now have long range dots visible enough to make the AvA playable. In real life not constantly looking around for attackers got you killed when you were in their territory of operations. Chilli didn't the 163 have it's red icon......

If I remember correctly the frequency of update info or amount of that info for planes outside of 400yds is slower. Now that the dots are very pronounced, you are seeing this function. I have to admit with my new PC I can see dots in AH2 at the same long ranges as the beta and at times the beta dots have a small bit of warp compared to AH2.
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Offline Shuffler

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Re: dots
« Reply #11 on: August 22, 2016, 11:42:29 AM »
The jumping effect is caused by distance. Things further away refresh intermittently while closer objects refresh quicker. This is also why some folks seem to warp when you get close as lag becomes more obvious. Either persons connection Speed becomes apparent.
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Offline Copprhed

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Re: dots
« Reply #12 on: August 22, 2016, 11:45:24 AM »
I guess there's gonna be a new individual thread for every single thing that someone notices is different fro AH2. Folks, it new, it's gonna be different, it's intended to be different. Just take deep breaths, and enjoy the new car smell in the reworked Ki61  :joystick:
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Offline puller

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Re: dots
« Reply #13 on: August 22, 2016, 04:42:30 PM »
The distant dots in AH2 have a very subtle predictable warp way out at distance.... In combat challenge other day couldn't predict the path of distant dot con and their icon would suddenly end up 3k under me...I guess we'll have to get used to it....
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Offline Hajo

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Re: dots
« Reply #14 on: August 22, 2016, 04:50:27 PM »
I guess there's gonna be a new individual thread for every single thing that someone notices is different fro AH2. Folks, it new, it's gonna be different, it's intended to be different. Just take deep breaths, and enjoy the new car smell in the reworked Ki61  :joystick:

Well said Copprhed.
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