Hi All,
What this looks like to me is that AHIII is written to run in "windowed mode" (run within a Windows pane) as well as in full screen (no Windows pane) so when the game is initially started it starts in "windowed mode" so as long as the mouse is inside of the Windows pane boundry area the game controls it. If you move the mouse pointer past the "windowed pane boundries" of the game the Windows mouse settings take over so you end up w\ 2 "mouse pointers" until the game actually starts up in full screen (the Windows pane or boundry goes away) then the Windows mouse pointer is gone and the game mouse pointer is always present until you exit out and the game returns back to the "windowed mode" then the 2 mouse pointers show back up working in the same manner as earlier described until the game is exited. At least this the manner I have always observed on my box in sig below.
I have ran thru my Logitech Trackman SetPoint control panel and have enabled\disabled every setting scenario in there including shutting SetPoint completely down and running off Windows mouse settings alone and I get the exact same behavior as described. I have renamed the AHIII settings folder and restarted the game several times to allow the game to recreate the settings in the new AHIII settings folder and I have gotten the exact same behavior as described earlier w\o fail.
I also do set my monitor to use display scaling larger than the default setting of 100% (set @ 150%) to make all appear larger thus easier to see on the desktop (run 2560x1440 res on a 27" monitor) and have found that this makes the 2 mouse pointer situation worse as this causes the game to scale "smaller" than the Windows pane when it starts up due to the game seeming to be coded to scale to 100% only which will cause the game mouse "area" to be smaller within the "up scaled" Windows pane and cause issues w\ the game mouse accessing parts of the clipboard as it will be "scaled" outside of the game "boundry". When I reset the desktop scaling back to default I don't need to do anything in the game icon's Compatibility tab as the desktop is in the default scaling but I will still get the 2 mouse pointers as earlier described occurring in the same described manner.
What I have done to correct this when I have the desktop display up scaled is to right click on the game icon, go to Properties, Compatibility tab and check the checkbox beside "Disable display scaling on high DPI settings" so that when the game starts up Windows will disable the 150% display scaling I have enabled so that the "window" returns back to 100% scaling (default) so the game sees the "normal" display scaling and then will stretch back out to the "normal" boundries as described earlier and when the game is exited Windows will then reapply the 150% scaling to the desktop. Also to get a little more resources sent toward the game I also check the Compatibility tab checkbox beside the "Disable visual themes" checkbox (this also turns off Aero Glass when the game starts up and when the game is exited Aero Glass will be reapplied to the desktop).
I have noted this same behavior in the Beta stages of AHIII as well and have mentioned it in this forum before also but nothing ever came out of it so I just accepted the fixes I came up with and moved on as it seemed that I was the only 1 who has reported this behavior in this way so maybe this is just happening in this manner on my box alone. Other than what I have reported here all runs just beautiful and as long as I retain the compatibility checks for the game icons the rest works fine.
Just for comparison AHII shows to not be affected by display scaling larger than the default desktop scaling setting of 100% and does not display 2 mouse pointers when in "windowed mode", only the game mouse pointer shows.
I also turn all specific game profile (I use Radeon Settings created AHIII game profiles to set specific graphics control settings for this game alone...) display scaling off in Radeon Settings as this will create the same issues w\ AHIII as well. Don't know if Nvidia has incorporated this game specific display scaling in their control panel so I can't say.
I mentioned this again as I am seeing that others are still having issues w\ this upon downloading and starting up AHIII.....they might have their desktop up scaled for the same reasoning, they might not.....I don't know but at least the info is out here to hopefully help someone out if it is found to be happening along the same lines that I've experienced and posted here.