Author Topic: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports  (Read 5224 times)

Offline Condor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #30 on: September 01, 2016, 12:12:29 PM »
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.

My earlier attack was with a tank. Thinking it might be different for bombers I logged back on and attacked Knight ammo strat with B26s. No flash. Also noted a tank was shelling the ammo strat when I bombed it.

When I first took off with B26 had only one drone for first 3-4 min of flight. Looked around for 3rd drone but couldn't see it. Then it suddenly appeared in formation.
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Offline JimmyD3

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #31 on: September 01, 2016, 12:19:27 PM »
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.

Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.

Oops just saw your latest post. :o
« Last Edit: September 01, 2016, 12:21:02 PM by JimmyD3 »
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Offline JimmyD3

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #32 on: September 01, 2016, 12:24:08 PM »
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.
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Offline Condor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #33 on: September 01, 2016, 12:24:24 PM »
Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.

Oops just saw your latest post. :o

Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.
Balrog in game. Some day my performance may justify the name. LOL

Offline Condor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #34 on: September 01, 2016, 12:25:59 PM »
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.

I saw the same thing today.
Balrog in game. Some day my performance may justify the name. LOL

Offline JimmyD3

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #35 on: September 01, 2016, 12:26:49 PM »
Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.

Condor, I assumed you were shelling from a CV, my bad. :o

You are correct, gv's at the strat should cause it to flash.
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Offline BowHTR

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #36 on: September 01, 2016, 12:27:54 PM »
Condor, I assumed you were shelling from a CV, my bad. :o

You are correct, gv's at the strat should cause it to flash.

Only if the GV is close enough to make the strat flash.
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Offline doright

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #37 on: September 01, 2016, 01:10:14 PM »
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



I'm betting the L in HighLight should be lowerCase since it is just one word. Camel case is sneaky that way.
Armaments 3:9 "Fireth thee not in their forward quarters lest thee be beset by 200 imps and be naughty in their sight."

Offline hitech

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #38 on: September 01, 2016, 01:24:55 PM »
Its this line
#ifdef SOON

is my way of commenting out blocks of code when I am doing major surgery.

In this case there was no longer any Distance mode Ground short medium or vehicle. So when I was doing the major part of the conversion I commented it out to get back to it.

this line
 bgclntSetSquadHighLight(_Settings.SquadHL);

Happened to be in the "ifdefed" code.

HiTech


Offline NatCigg

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #39 on: September 01, 2016, 02:33:58 PM »
you guys are silly

Offline The Fugitive

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #40 on: September 01, 2016, 03:55:48 PM »
you guys are silly

Its almost like they are talking another language.   :O

Offline Dobs

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #41 on: September 01, 2016, 04:00:54 PM »
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.

Wrote this up under this:

http://bbs.hitechcreations.com/smf/index.php/topic,381043.msg5074761/topicseen.html#msg5074761
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Offline hitech

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Offline Easyscor

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #43 on: September 01, 2016, 04:18:10 PM »
Yep, that would have prevented the whole block from running. I had to guess that SOON was the giveaway and never defined because I couldn't see anything else wrong.
Easy in-game again.
Since Tour 19 - 2001

Offline tuton25

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Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
« Reply #44 on: September 01, 2016, 05:21:34 PM »
I can't see icons in the top gun of the B-26 in F1 mode. I can see Icons from F3 and all other gun positions.
><))))*> Da Fish is in Da Fight