Author Topic: 120hz monitor and game  (Read 2940 times)

Offline Dobs

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120hz monitor and game
« on: September 01, 2016, 08:00:55 AM »
Appears maybe the game is enforcing vsynch at 60fps vs monitor refresh rate.

Set video settings to 1080p, 120hz.
Set monitor to 120hz, logged on...FPS was at 60. Logged out...monitor was set to 1080p, 60hz.

Not sure if this is "as designed" or if it is accidentally enforcing a 60hz refresh.
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Offline Scca

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Re: 120hz monitor and game
« Reply #1 on: September 01, 2016, 08:10:21 AM »
I have a 144 monitor.  I had to force it to use 144 by overriding it in the nvidia settings.  If you use "application controlled" for the FPS settings, it will lock at a max of 60 (the ingame max).
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Offline lutrel

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Re: 120hz monitor and game
« Reply #2 on: September 01, 2016, 08:26:50 AM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.
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Offline Tilt

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Re: 120hz monitor and game
« Reply #3 on: September 01, 2016, 09:07:42 AM »
If you enable N Vidia gsync the frame rate gets pushed down to 60.
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Offline Dobs

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Re: 120hz monitor and game
« Reply #4 on: September 01, 2016, 09:44:38 AM »
 "If you use "application controlled" for the FPS settings, it will lock at a max of 60 (the ingame max)."

This worked although it is "application controlled" for Vsynch vs FPS..turning this to off, and running monitor at 120hz allows me to run game at 120hz.

Now if we can fix the dots (long distance tally's) issue at 4k....:)

Thanks for the help!
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Offline Scca

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Re: 120hz monitor and game
« Reply #5 on: September 01, 2016, 09:49:59 AM »
Now if we can fix the dots (long distance tally's) issue at 4k....:)

Splain this one for me...
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Offline Dobs

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Re: 120hz monitor and game
« Reply #6 on: September 01, 2016, 10:25:37 AM »
SCCA--running 4k resolution you don't see any of the long range "dots" they use as placeholders in game for the aircraft.
So you don't see them far out, and you don't see them when they render from large dot to "aircraft" until just outside of icon range.

I'll do a recording in 4k. And upload to youtube. Will post link back here.
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Offline Dobs

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Re: 120hz monitor and game
« Reply #7 on: September 01, 2016, 10:34:34 AM »
Uploading now...



Give it a few minutes to finish (1034 Central Time).

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Offline Ramesis

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Re: 120hz monitor and game
« Reply #8 on: September 01, 2016, 10:45:25 AM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.
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Offline Dobs

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Re: 120hz monitor and game
« Reply #9 on: September 01, 2016, 10:54:45 AM »
What I discovered over the years is the image blurs at high line of sight rates.  Higher fps seems to help, and being able to stay in vsynch and run at higher FPS is what I'm striving for. 

You won't notice stuttering until less than 30fps, but there are things other than stuttering which affect visual acuity.

Then again, I was the guy who could walk into a room of CRT monitors and see the one or two which were set lower than 60hz (flicker flicker flicker).  As I discovered not everyone sees that....

Anyhow, there is a reason why the flatscreen TV industry went to higher refresh (besides screaming new model! new model!) so they could "unblur" fast action scenes and sports.
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Online Bizman

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Re: 120hz monitor and game
« Reply #10 on: September 01, 2016, 12:02:49 PM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.

When I started to play AH the same was said about 30 FPS. I must admit I haven't tested higher than 60 Hz monitors, but I know for sure that in real life we can see a whole lot more frames per second than any monitor can display. An illusion of movement can be achieved by very few transitions as in GIF animations, and movies have been playing at 24 fps forever without anyone complaining about it being clumsy. However, as has been said, in fast action scenes you've got to have more than just an illusion to make the right decisions.
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Offline Chalenge

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Re: 120hz monitor and game
« Reply #11 on: September 01, 2016, 08:11:30 PM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.

Sorry, but this is nonsense. The human persistence of vision is satisfied at about 24fps, but the human eye-brain combination can detect much higher differences in frame rate.
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Offline Randall172

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Re: 120hz monitor and game
« Reply #12 on: September 01, 2016, 08:26:56 PM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.

you obviously haven't used 120 or 144hz

Offline 38ruk

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Re: 120hz monitor and game
« Reply #13 on: September 01, 2016, 08:33:31 PM »
I'm not aware of any benefits of having more than 60 FPS, the human eye can not detect any difference.

If you have ever gamed on 120hrz or higher you would know ..... there is a difference. Everything is much more fluid and smooth compared to 60hrz.

OP, I have an AMD card and set vsync to always on , with the monitor at 144 hrz . So far it hasn't presented an issue.
« Last Edit: September 01, 2016, 08:35:28 PM by 38ruk »

Offline Estes

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Re: 120hz monitor and game
« Reply #14 on: September 01, 2016, 08:35:16 PM »
Sorry, but this is nonsense. The human persistence of vision is satisfied at about 24fps, but the human eye-brain combination can detect much higher differences in frame rate.
+1 and it's not even so much that toejam looks super amazing because it's constantly at 120 or 144 FPS. It's the  frame rate hitching. I've had a 144hz monitor for quite awhile now, and I can't stand to play anything that dips below 90. It's the great FPS non-debate. Seriously, 60 fps is just not acceptable in 2016. I'm no youtube expert, but I'm pretty sure it only uploads to 60 FPS anyway.   So regardless of the fact that I could run it at 144 FPS, it's only going to be at whatever the max youtube is (I Just use youtube as a general example)
« Last Edit: September 01, 2016, 08:46:21 PM by Estes »