Author Topic: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports  (Read 16903 times)

Offline Tumor

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #15 on: September 02, 2016, 08:11:12 PM »
I had the same issue and posted in tech support recently and was able to resolve my issue... the thread should be near the top.

Thanks Vudak... but I think this might be different.  Thing is, Open Melee, Dueling and SpecEventsII are where I can neither send or (receive I have to assume) vox.  I can tune V to myself and hear myself just find in AvA, WW1 and SpecEventsI. 
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Offline FESS67

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #16 on: September 02, 2016, 10:21:43 PM »
unable to crash land on water bug is back.  ndisles

Offline Lusche

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #17 on: September 02, 2016, 11:04:38 PM »
The bomber drone damage bug again.



Was attacking a set of B-24s this time. Overhead attack, hits on the lead bomber only:




A fraction of a second later, the lead bomber loses a gear (and has some other minor damage), but both drones get an engine smoking each:




Film attached.
Interestingly, while the film was shot in daylight, it's now totally dark in the film viewer each time I load it. I have no idea to get around this but to load it, set time to 8x and wait like 20 minutes. There must be a better way?  :headscratch:


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Offline Dobs

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #18 on: September 02, 2016, 11:17:07 PM »
OMG can't get close to a CV with anything. Basses with out Shore Batteries are in DEEP trouble.

12 miles of FEBA packed into a couple hundred feet....there is a reason guys don't attack Bo-Ats:)
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Offline JimmyD3

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #19 on: September 03, 2016, 12:59:06 AM »
PT spans, pt boats are spanned back into the same exact location, sometimes on top of each other. Once it is ranged, forget it, nothing can survive. Need to broaden the span area, like the GV spans.
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Offline JimmyD3

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #20 on: September 03, 2016, 01:01:17 AM »
12 miles of FEBA packed into a couple hundred feet....there is a reason guys don't attack Bo-Ats:)

That may be true Dobs, but it was never this bad in AH2. Granted they had a couple of good gunnery's ImADot, Lefty, etc. but still way beyond anything in AH2.
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Offline Vudak

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #21 on: September 03, 2016, 07:36:39 AM »
When people are, um, "enthusiastically jinking" and on the verge of getting their controls locked up  :bolt: , the game doesn't seem to be able to keep up with their commands on my end because you'll have planes skip frames meaning they're oriented as much (it seems) as 90 degrees differently in one split second - it's not smooth at all and is quite disorienting.

I know that I've run into such enthusiasm in AH2 and it does not look the same there.  I'm getting 60 fps while this is going on so I don't know that it's on my end, though I will attach a recent dxdiag just in case it is.

Vudak
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Offline Condor

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #22 on: September 03, 2016, 01:28:46 PM »
While driving a panzer the game graphics were replaced with a screen that said installing patch temp/terrset01. I hit ctl-alt-del and then cancel and eas back in the game but driving in the opposite direction from which I had been headed.
Balrog in game. Some day my performance may justify the name. LOL

Offline AKQwik

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #23 on: September 03, 2016, 02:13:02 PM »
Last night I had to Alt F4 out of the game.  I was in the tower and the only things I could do were drop/raise clipboard and expand the radio text buffer.  nothing was mouse clickable.

Offline Bizman

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #24 on: September 03, 2016, 02:42:24 PM »
Melee, strange partially dotted black lines across the ground
33517,8162,6144,-0.1,39.0,-24.8
ndisles
FOV = 50.5

Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline GrandpaChaps

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #25 on: September 03, 2016, 03:43:43 PM »
Version 0.09 patch 3.

When in bomber, firing guns, oddness with change in colors of sky.... see attached film.

Uncle Fred

Offline Vudak

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #26 on: September 03, 2016, 04:10:11 PM »
Melee, strange partially dotted black lines across the ground
33517,8162,6144,-0.1,39.0,-24.8
ndisles
FOV = 50.5

(Image removed from quote.)

I have the same thing.
Vudak
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Offline waystin2

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #27 on: September 03, 2016, 04:23:05 PM »
I am getting complete freezes about every 10-15 minutes that require the task manager to close the game.  Frame rate is around 55-60 FPS with all high end graphics turned off and all sliders to left.  Anyone have some thoughts on why the game may be locking my machine up?

Here is the DXDIAG:
Time of this report: 9/3/2016, 17:18:19
       Machine name: WAYS-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.160408-2045)
           Language: English (Regional Setting: English)
System Manufacturer: EVGA INTERNATIONAL CO.,LTD
       System Model: E699 0.0
               BIOS: BIOS Date: 06/04/12 14:15:41 Ver: 04.06.05
          Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
             Memory: 8192MB RAM
Available OS Memory: 8156MB RAM
          Page File: 2372MB used, 13938MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon HD 7800 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6819)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6819&SUBSYS_23451787&REV_00
     Display Memory: 1752 MB
   Dedicated Memory: 2026 MB
      Shared Memory: 3822 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: HP S2331 Series Wide LCD Monitor
      Monitor Model: HP S2331
         Monitor Id: HWP2907
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1474 (English)
     Driver Version: 16.300.2511.1003
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 8/30/2016 17:07:04, 1525600 bytes
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Offline redcatcherb412

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #28 on: September 03, 2016, 04:41:02 PM »
V23 ndisles, was driving m4 between barracks and got grabbed just like trees grab tanks, got slid sideways into the barracks, walls, roof went invisible and I could see and fire out till the barracks got bombed. After barracks were bombed I was still inside, but rubble replaced see thru walls/roof. A player drove completely around the building and could see my icon over the building but not the m4.  Screenshot in attachment below. 
......................
-24088,901,-7291,0.0,10.5,-122.8
ndisles
FOV = 79.3

Ground Pounders ...

Offline Krupinski

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Re: Pre-release Patch 3 ** DX11 ** Released: Issues/Bug Reports
« Reply #29 on: September 03, 2016, 04:47:44 PM »
When I tab out the game completely disappears from my task bar, but still shows as running in the task manager. I am unable to tab back in without force closing the game and restarting it.
« Last Edit: September 03, 2016, 04:50:59 PM by Krupinski »