When you look at films you get two predominant visual hit responses. Something that looks like a fine debree plume and out gassing, or a flash like the incendiary response when the thin jacket of the ogive over the incendiary compound shreds and sets off the compound. The third response cannot be really seen and is just a round passing through into an empty cavity. Some of the outgassing you see from Luft fighters is from all the compressed air balls used to actuate systems. Another issue from the films is you don't see a flash sprite with every hit by all rounds that touch the plane.
Considering out of 189 planes destroyed from 700 films where 39% of those 700 pilots shot down the 189 planes. When we see guncam films today, we are mostly seeing the films from the 39% of AAF pilots who opened fire inside of 300. And we see the most juicy moments at the end. Anyone have a compilation of the other films? Most of us in our game are the other 61%.
In the AH3 MA if I use zoom when I shoot, I see hit sprites as my con falls apart. If I don't, I may not stay on the con as long as it takes and get an assist message later.
I have been suffering through the lack of hit sprites since Hitech started giving us patches with drones to chase back in the closed alpha almost 2 years ago. I figured from looking at the new graphics engine and how light was generated that hit sprites were being effected by that. I did notice using zoom lets you see hit sprites and makes tracers useless because of the FOV, and how they seem to become visible around 250-300 after leaving the gun barrel. For the last decade everyone has pestered Hitech for more realism in everything. Now that it's here, everyone is pestering Hitech to make many things gamey again.
I used to include AAF fixed gunnery manuals with my historic gunsight package. Hitech's physics is faithful enough to reality that the information in the manuals work in this game. Things like the 100 mile an hour principle which is the reason most of the historic reticles I made for AH3 were\are 100Mil rings. And the 5,10,20,30 degree of travel principle for lead shooting in the RAF "Bag the Hun" manual. And the fact that the more lead you pull increasing your G, your rounds will correspondingly drop lower at 1000ft. The problem with turn fighting in tight little circles and always missing by shooting under your con. It really messes with the tater with its already terrible ballistics.