Author Topic: 80 default fov, why?  (Read 2039 times)

Offline BuckShot

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80 default fov, why?
« on: September 12, 2016, 10:25:46 PM »
Why is 80 the default fov?

I can read things like the gauges (if I tilt my darn view!) and tracers better when I use it, but the game is unplayable for me at 80.

When I go to 106, I can see the gauges, but can't read them because they are blurry. I can't even see the red TAS mark. To me, this is almost as bad and again, makes the game unfun.

Why not make 106 the default and have things look good in 106?

A friend who just tried 80 said "who the hell would use this? The gauges and ammo counter aren't even on my screen!"

Is 80 used because of some flux capacitor computery reason?
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Offline Electroman

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Re: 80 default fov, why?
« Reply #1 on: September 12, 2016, 11:47:48 PM »
It might be the default setting but you can easily change it in your startup video settings by entering manual setting to 106. Done.

Offline Chalenge

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Re: 80 default fov, why?
« Reply #2 on: September 13, 2016, 12:09:40 AM »
I think it is so you immediately learn how to work with the game, and start asking questions.
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Offline Ack-Ack

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Re: 80 default fov, why?
« Reply #3 on: September 13, 2016, 12:26:20 AM »
Why is 80 the default fov?

I can read things like the gauges (if I tilt my darn view!) and tracers better when I use it, but the game is unplayable for me at 80.

When I go to 106, I can see the gauges, but can't read them because they are blurry. I can't even see the red TAS mark. To me, this is almost as bad and again, makes the game unfun.

Why not make 106 the default and have things look good in 106?

A friend who just tried 80 said "who the hell would use this? The gauges and ammo counter aren't even on my screen!"

Is 80 used because of some flux capacitor computery reason?

Games like War Thunder also use a FOV of 80.  My guess is that it was done to make it easier for new players coming from games like War Thunder and World of Warplanes to become familiar with flying in AH3.

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Offline 1stpar3

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Re: 80 default fov, why?
« Reply #4 on: September 13, 2016, 01:13:56 AM »
Yes that, also I believe I read something about this, some time ago on the Test forums. The 80 FOV gave better Graphics(frame rates mostly) because there were less pixels drawn and still gave descent object detail. Its easy enough to change it, although, you may find FPS take a big hit on a mediocre card. If so, drop your resolution down 1 notch. For me it was 1928 x 1080, and the drop to 1600 x 1050 was big improvement. I would suggest using the smallest FOV you can play with, it will help you a lot. I use 93, right in the middle of New and Old. Most of these issues have been discussed and discussed so you can always do a search for key words on here. Its been in Open testing now for a year plus, so pretty sure it would have made the list. Welcome to the party!!! Better late than never!
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Offline BuckShot

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Re: 80 default fov, why?
« Reply #5 on: September 13, 2016, 06:00:54 AM »
I've been in and out of the alpha beta party. It has been mentioned.
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Offline Skuzzy

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Re: 80 default fov, why?
« Reply #6 on: September 13, 2016, 06:20:50 AM »
The softness of the edges of the gauges is due to anti-aliasing.  Disable it if you do not care for it.
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Offline BuckShot

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Re: 80 default fov, why?
« Reply #7 on: September 13, 2016, 12:42:52 PM »
It might be the default setting but you can easily change it in your startup video settings by entering manual setting to 106. Done.

Did you read the post? 106 sucks for different reasons.
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Offline BuckShot

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Re: 80 default fov, why?
« Reply #8 on: September 13, 2016, 12:45:27 PM »
The softness of the edges of the gauges is due to anti-aliasing.  Disable it if you do not care for it.

AA was disabled, thanks. Maybe it's the 750 ti that isn't cutting it. I just don't want to spend $ on a new vid card and then see the same issue.
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Offline Skuzzy

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Re: 80 default fov, why?
« Reply #9 on: September 13, 2016, 01:02:21 PM »
AA was disabled, thanks. Maybe it's the 750 ti that isn't cutting it. I just don't want to spend $ on a new vid card and then see the same issue.

What texture size are you running at (Video Settings->Maximum Texture Size)?
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Offline BowHTR

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Re: 80 default fov, why?
« Reply #10 on: September 13, 2016, 01:23:09 PM »
AA was disabled, thanks. Maybe it's the 750 ti that isn't cutting it. I just don't want to spend $ on a new vid card and then see the same issue.

Im running the 750 (non-TI) and having no problems at all.
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Offline Vraciu

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Re: 80 default fov, why?
« Reply #11 on: September 13, 2016, 02:27:05 PM »
The softness of the edges of the gauges is due to anti-aliasing.  Disable it if you do not care for it.


That makes the skins look terrible, Skuzzy.
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Offline Skuzzy

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Re: 80 default fov, why?
« Reply #12 on: September 13, 2016, 02:34:29 PM »

That makes the skins look terrible, Skuzzy.

It makes a lot of things look worse, but some people do not care for the softness of the gauges.  I kind of like it myself.  They are still easy to read.

Just trying to figure out what people are seeing when they complain about not being able to read the gauges as they are too fuzzy.
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Offline Lusche

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Re: 80 default fov, why?
« Reply #13 on: September 13, 2016, 02:39:52 PM »
I find the looks, particularly the external view on my bombers, quite ugly without AA. But with AA on, the icon text becomes faint and almost unreadable at times  :headscratch:
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Offline LCADolby

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Re: 80 default fov, why?
« Reply #14 on: September 13, 2016, 02:47:00 PM »
My vision is about 160 degrees peripheral, I wish I could get a oculus that could do that. Imagine how immersive as £%^$ that would be  :D
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