On the ground it does. I noticed this in the 51D and 38J, idle throttle on final with IAS below 150, RPM still above 2500 with corresponding sound.
Not a big deal I guess. Just something the real world pilot side of me notices.
Hi Colmbo,
When in my Spitty I've noticed the same as you. The throttle and prop RPM synch up when on the ground and on takeoff. Once wheels up and IAS is above 120-150 the game now will unsynch throttle and prop RPM control to a certain extent according to the particular power\prop thrust calculations band needed to sustain proper engine power ratings for flight so a player can make separate manifold (or boost) changes w\ throttle, set to a particular player selected prop RPM within a preset prop RPM min\max range according to flight attitude (to allow for more realistic engine management control during flight IF a player is actually using the prop RPM control setting in AHII & III along w\ the throttle control). When landing, the throttle and prop RPM stays unsynched and will follow where the prop RPM is set prior.....if at 2500 it will stay at 2500, if at 2600 it will stay at 2600, if at 1500 it will stay at 1500, etc then the throttle will work within the set prop RPM setting thruout final until wheels touchdown and IAS drops below either 75 or 80 which is coded to say that the plane can't sustain enough lift to actually fly then the game will resynch the throttle w\ the prop RPM control then you will hear the engine lower it's RPM's.
Since a while back (approx. 6 mos ago) on a thread I had brought up a question in a posting on the advent of having the ability to have dual engine control, Hitech came on and posted that AH has this ability already coded and it is called prop RPM. I didn't know that all the time I've been playing this game, even though I've noticed this setting under Flight a myriad of times but never put it together.
I have this setting now mapped to my CH Throttle under my index finger hat button using the vertical 2 buttons so that I can now work both control settings using the same hand at the same time if desired....much like a RL pilot "could" be doing. Notice I didn't say "would"...............
Since I've been using prop RPM control now in conjunction w\ throttle control for the last 6 months I've gained a LOT more perspective on all this working since...........at least from within AHII\III............
The sounds are already there and present. The thing to work out IMHO is at what point do you simulate the manifold pressure setting w\ the fuel mixture setting to put the engine power output to not be sufficient to maintain the set prop RPM's when prop pitch is backed off to the min prop angle stop (min engine load from prop thrust) so after that point it is just a matter of synching the 2 back up as after this point any further manifold pressure reduction will lower engine\prop RPM's further due to further power reduction against the min prop pitch angle, correct? Then it's just a matter of assigning a sound sample change from this point for each inch\pound of manifold pressure change to match the reduced engine RPM's until the throttle is at full back position which should be at full engine idle. This would be for throttle usage in the current form in AHIII for the majority of players (player using throttle only and game coding setting the rest).
This sounds simple but I think this is not as simple to code and make it seem "real" as I've potentially made it seem from my post...................
But I CAN tell you that by my controlling both throttle AND prop RPM separate during landing makes controlling\maintaining the proper landing glide path and landing speeds MUCH, MUCH easier, especially in a plane such as a Spitfire due to the modeling of it's wing vs just using the throttle alone w\ the game modeling the engine prop RPM's at full prop RPM setting w\ the prop pitch modeled at min pitch angle. I've also noticed some aspects while in flight that are advantageous while controlling these controls separately but it takes a HOTAS w\ sufficient controls in the throttle\joystick handle where your fingers will be to take full advantage of it.
Well this is my 2 cents thrown in on this topic.
I know I'm not saying anything you don't already know.