Author Topic: Note to self . . .  (Read 10974 times)

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #15 on: October 01, 2016, 10:32:46 AM »
The tank engines are completed, although some may need to be tweaked for position and balance between engine and exhaust. I will still need to go back and create the treads in a lot of them, because the AH2 method is no longer appropriate. MG and tank guns are also complete. So, vehicles are about ready to be published.

If airplanes have anywhere near the same learning curve as vehicle sounds it will take some adjustment before I move forward with them as quickly as I have these.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #16 on: October 03, 2016, 10:50:24 AM »
Turns out that I was very much mistaken. Even though the engine sounds are fine with respect to their purpose, I will have to go through and test each sound as it interacts with each surface type, because I came across some very nasty distortions affecting a few channels.

It would not be of much use to airplanes, but it would be nice to have a test terrain just for working out problems like this. Like an armor/tank proving ground.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Note to self . . .
« Reply #17 on: October 05, 2016, 06:12:39 PM »
Still, very interesting and good explanatory video.  :aok  I like how you started with the gun sounds.  Maybe because that is what adds a big punch in the immersion feel for me.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #18 on: October 05, 2016, 06:29:59 PM »
Thank you, Chili. I was beginning to think everyone had lost interest.

I am about ready to make another video, since I have worked out how to make the tracks work with the surface modifier, and how to get the engines working better. I went with exhaust as separate from the engine. Not sure everybody would do it that way, or if it is even the best way. It might help anyone struggling with FMOD.

I really want to finish with the vehicles and move on into the airplanes, but the vehicles are very complex (or can be) all by themselves.

If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #19 on: November 06, 2016, 08:45:47 AM »
I have created a Weapons folder for each tank, so the M4A375 would have a folder like /M4A375/Weapons/tankgun/internal where I would place the gun sounds. When I do this the guns work fine offline. They do not work online.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline ACE

  • Platinum Member
  • ******
  • Posts: 5569
Re: Note to self . . .
« Reply #20 on: November 08, 2016, 08:26:58 AM »
Challenge any update on when your installer will be ready?
Sixth Tri-Annual Dueling Bracket Champion

The Few

-Spek

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #21 on: November 08, 2016, 09:38:15 AM »
"When?" I have no idea. The new system is much more complex than the old system, and when things like the tank guns stop working it's not easy figuring out why. Either way, I am no where near finished working on even the tanks.


If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #22 on: November 09, 2016, 09:44:18 AM »
Okay, got the guns figured out, but the tracks are still going to take some time.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Note to self . . .
« Reply #23 on: March 11, 2017, 11:24:55 AM »
Thank you, Chili. I was beginning to think everyone had lost interest.

I am about ready to make another video, since I have worked out how to make the tracks work with the surface modifier, and how to get the engines working better. I went with exhaust as separate from the engine. Not sure everybody would do it that way, or if it is even the best way. It might help anyone struggling with FMOD.

I really want to finish with the vehicles and move on into the airplanes, but the vehicles are very complex (or can be) all by themselves.



Hang in there, Chalenge................

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #24 on: March 12, 2017, 01:39:09 AM »
Yeah, I have spent the last two months collecting more audio, which is why my YouTube videos have slipped. There are two things I want to do, which is travel to Europe to get some hard-to-find samples, and do some motion capture work for a soldier model. In order to do that I am going to have to generate some income (spending that kind of cash is inconsiderate of my retirement plans), which could take a year.

It's good to see some more people planning on trying out FMOD.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Note to self . . .
« Reply #25 on: October 16, 2017, 02:47:39 PM »
Just a note of encouragement.  There is great interest in what HTC and you have been doing here.  So, please continue to pass along developments as you see fit.

Personally, I think this is an area where you can help to study the sounds for another aspect.  Some GV and most savvy dogfight players, use the directional sound to identify threats.  Some have reported there is a degree of difference in FMOD sounds for external GVs approaching.

Is this something that we have introduced due to Field of View changes?  or is it possibly a formula adjustment that may be capable of enhancing the 3D 360 stereo head movement? 

Any video to help along the way to better understanding what can or cannot be done with such sound banks would be like early Christmas Day for me  :x


Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #26 on: October 18, 2017, 05:27:01 AM »
Have you seen what I already posted to YouTube?

I stopped posting to YouTube in December when the creator channels announced that Google was dialing back monetization. My subscriber count has been stuck at 55-60 since then. When I last tried to post an update to the FMOD line YouTube was not responding to uploads. That was June. I was able to get another video uploaded recently, but subscribers just aren't coming around anymore.

In July I finally gave in to my gallbladder and went to have it removed. Then at the end of the month I was feeling some really terrible pains and thought it was pancreatitis, but it turned out to be hypertension brought on by Diabetes II. I decided that bike riding was the best exercise, but if you know anything about me then you know they don't make bikes in my size. So, I had to have one custom made and it was three weeks into August before I started hitting the road. In the third week of September I was on week four of a vegan meal plan and up to 80+ miles each day on the bike when my doctor finally said I was probably in the safe zone. They won't know until I get the A1C done, for sure, but it looks like I will be able to go off of the meds.

I will never have the time that I did before. We have five kids and two adopted and even with help things are very busy around here. I am still trying to get my masters in digital animation, and so on. Even when I have more time it will be impossible for me to go around collecting sounds like I had been before. I think the best thing that could happen would be to talk Paul Allen into allowing someone to collect sounds from his collection of aircraft.

If I had the money I would contact Watson Wu and ask him to submit a bid for that kind of job. I would suggest that the AH community might pool some money for something like that, hire somebody to collect the sounds, and then create a common pool of audio to build your libraries from. That's fantasy thinking on the magic scale in my opinion, but it might work.

Also, I don't remember when this happened, but there was a point where I reset Windows 10. When I went to reinstall FMOD I found that they changed the way they do things and I haven't taken the time to create an account with them.

So, I don't even know what version of FMOD HTC is using, but I'm sure what I have already done will still work.

Your question about Field of View doesn't make sense to me. I think you mean "angle off source," which could be it. In order to find out why audio work the way it does in the game would mean you have to look at how it was built already, and with the original audio. There could be an issue with environment, or audio offset that creates dampened directions? Maybe?

Also, you might look at the opinions surrounding the Vegas shooting that just happened? People were truly confused about directions of the gunshots? Environment. And I have always thought that this is something that FMOD is capable of, but I have not gotten a response from Dale about it. It seemed to hold true in the beta when I was testing it. You might ask a map builder to create a custom map and test it? Otherwise it will be the second or third week in December before I can revisit this.

I will check back on the forums when I can. It's just that the 14 hour days of sound and animations had to go, and I don't think that will happen again, ever.

« Last Edit: October 18, 2017, 05:28:33 AM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Note to self . . .
« Reply #27 on: October 19, 2017, 12:15:47 PM »
Challenger,
Glad to hear that A1C is being controlled, and keep that body moving and family first  :salute 

What I had wondered about setting the video Field of View (since most increase it and gain a "fisheye" effect) had also "dampened" the angle of audio source, which is a better way of explaining the question after reading your response.  It does seem more possible that other considerations such as environment and mechanics of 3D "offset" are closer to the answer.  Thank you for your advice.

I will revisit the video channel.   There was tons of useful information that gives me a reasonably good place to start tinkering again. Although, my intent will not be anywhere near the realm of producing sound packs to share, and that was never going to happen for similar reasons. 


Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Note to self . . .
« Reply #28 on: October 19, 2017, 06:02:39 PM »
I think you have it now. It is possible that the FMOD programmers were a little too critical considering decibel falloff by distance, but as players in the game we don't intuit distance the same way we do in the real world, and I think that is what causes the disconnect with our game experiences.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Note to self . . .
« Reply #29 on: October 20, 2017, 11:59:17 AM »
Have you seen what I already posted to YouTube?

I stopped posting to YouTube in December when the creator channels announced that Google was dialing back monetization. My subscriber count has been stuck at 55-60 since then. When I last tried to post an update to the FMOD line YouTube was not responding to uploads. That was June. I was able to get another video uploaded recently, but subscribers just aren't coming around anymore.

In July I finally gave in to my gallbladder and went to have it removed. Then at the end of the month I was feeling some really terrible pains and thought it was pancreatitis, but it turned out to be hypertension brought on by Diabetes II. I decided that bike riding was the best exercise, but if you know anything about me then you know they don't make bikes in my size. So, I had to have one custom made and it was three weeks into August before I started hitting the road. In the third week of September I was on week four of a vegan meal plan and up to 80+ miles each day on the bike when my doctor finally said I was probably in the safe zone. They won't know until I get the A1C done, for sure, but it looks like I will be able to go off of the meds.

I will never have the time that I did before. We have five kids and two adopted and even with help things are very busy around here. I am still trying to get my masters in digital animation, and so on. Even when I have more time it will be impossible for me to go around collecting sounds like I had been before. I think the best thing that could happen would be to talk Paul Allen into allowing someone to collect sounds from his collection of aircraft.

If I had the money I would contact Watson Wu and ask him to submit a bid for that kind of job. I would suggest that the AH community might pool some money for something like that, hire somebody to collect the sounds, and then create a common pool of audio to build your libraries from. That's fantasy thinking on the magic scale in my opinion, but it might work.

Also, I don't remember when this happened, but there was a point where I reset Windows 10. When I went to reinstall FMOD I found that they changed the way they do things and I haven't taken the time to create an account with them.

So, I don't even know what version of FMOD HTC is using, but I'm sure what I have already done will still work.

Your question about Field of View doesn't make sense to me. I think you mean "angle off source," which could be it. In order to find out why audio work the way it does in the game would mean you have to look at how it was built already, and with the original audio. There could be an issue with environment, or audio offset that creates dampened directions? Maybe?

Also, you might look at the opinions surrounding the Vegas shooting that just happened? People were truly confused about directions of the gunshots? Environment. And I have always thought that this is something that FMOD is capable of, but I have not gotten a response from Dale about it. It seemed to hold true in the beta when I was testing it. You might ask a map builder to create a custom map and test it? Otherwise it will be the second or third week in December before I can revisit this.

I will check back on the forums when I can. It's just that the 14 hour days of sound and animations had to go, and I don't think that will happen again, ever.



Glad to see that you're doing better.

 :pray

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd