Nice photo Kazan.
What I really hope to see added to the terrain set and maps in the future are key roads between and through the forests that connect spawn areas, towns, fields, strats and small villages (anything worth fighting over).
We already have some randomly placed small clusters of buildings outside of towns and off the fields which could make great battle areas if wooded areas and roads funneled to and through them. Imagine having a single river crossing with a bridge, a small village or a crossroads outside of town that commands access from a vehicle spawn to a town. The battles in those types of terrain layouts could be great and would be more realistic in terms of fighting over actual lines of comminication.
Making overland travel more tricky with dense woods, hedgerows, rivers, gorges, etc. is a good thing if there were more obvious roads of travel that could be used and fought over. This could even be encouraged by reducing vehicle speed over non-road terrain.
Give it time. I hope we will see something like this in the future.
In fact, I remember seeing some pictures from early in the AHIII alpha stage of a sloping road going up a hill and a bridge over a small river in the woods. (Can't find the links at the moment.) So, I think we may see more along those lines in future map builds.