We have a ton of reports about stutters, pauses, and suspensions of the game while playing. Mostly seem to surround the DX11 version of Aces High III.
In all my readings of all the reports and all the data we have been sifting through, one thing is clear. There appears to be multiple things contributing/causing a variety of different things related to the game not playing smoothly all the time.
This is not about crashes to the desktop. That is something else. This is about the game running, but not playing smoothly. Even in that there is not playing smoothly in the DX11 version, or the DX9 version, or both. Yes between those last three, there are yet again different reasons for them acting differently.
In that cornucopia of data, some things have crept to the surface which may be some of the factors involved in causing these issues.
The purpose of this thread is to try and consolidate what players have discovered either causing or contributing to the lack of smoothness in game play.
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1) The removal of the Nvidia Stereoscopic 3D and Nvidia 3D Vision drivers appears to have stopped the long .5 second freeze from one computer. (DX11)
2) Making sure power management is disabled on the USB buses/ports solved short stutters in at least two cases so far. (DX11)
3) Removing/disabling the AMD/Nvidia HDMI pass-through audio drivers cured long pauses for a few players.
4) Disabling the "What U Hear" device in the audio control panel of Windows has been reported to stop the pause on microphone keying in DX11 even when Aces High III is set to use the correct device. Simply having this device enabled caused the pause.
5) Disabling skins downloads has helped, at least, one player cure the stutters. This may impact people running the game from an SSD more than those running from a hard drive.
6) Updating audio drivers also seems to help with some.
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If anyone runs into other things which seems to have cured the stutters, please post them in this thread, and I will incorporate them into this post. Be sure to state the game version you are running (DX9, DX11 and version/patch level).