Author Topic: The gumbo of stutters, pauses, freeze and other ingredients  (Read 34038 times)

Offline Chalenge

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #105 on: November 29, 2016, 12:48:55 AM »
Yeah, I recorded five resupp sorties tonight that were filled with petit freeze, and then one flawless sortie up to 37k to catch perk Mosquitos. I'll have to convert them and get them on YouTube for HTC to see them.
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Offline Skuzzy

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #106 on: November 29, 2016, 06:33:27 AM »
Here are 2 AH films of me flying just now running AHIII under Dx11, 1 film using all 6 CPU cores, 1 film using 2 CPU cores.

Enjoy!

 :salute

Ok,.if the films do not show the long pause, or the stutters (they usually do not), we also need a corresponding capture (Fraps, or whatever your favorite is) as it will capture the pause/stutters and we can them correlate that to the film.

Yeah, I recorded five resupp sorties tonight that were filled with petit freeze, and then one flawless sortie up to 37k to catch perk Mosquitos. I'll have to convert them and get them on YouTube for HTC to see them.

Converting them to Youtube loses all the information we embed in the films and does us no good.  We need the native film and the captured one.
Roy "Skuzzy" Neese
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Offline Chalenge

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #107 on: November 29, 2016, 01:53:57 PM »
I meant the recording I made along with the AHF files.
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Offline Pudgie

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #108 on: November 29, 2016, 08:38:19 PM »
Ok,.if the films do not show the long pause, or the stutters (they usually do not), we also need a corresponding capture (Fraps, or whatever your favorite is) as it will capture the pause/stutters and we can them correlate that to the film.

Converting them to Youtube loses all the information we embed in the films and does us no good.  We need the native film and the captured one.

Ok, so what you're saying is that when we do this we need to have the game record AND have some other software such as Fraps also running and recording the same patch of gameplay so that both can be viewed in synch to assist y'all, correct?

Where do I get this Fraps?

 :salute
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Offline 100Coogn

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #109 on: November 29, 2016, 08:41:52 PM »
Ok, so what you're saying is that when we do this we need to have the game record AND have some other software such as Fraps also running and recording the same patch of gameplay so that both can be viewed in synch to assist y'all, correct?

Where do I get this Fraps?

 :salute

FRAPS

Coogan
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Pudgie

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Offline 100Coogn

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #111 on: November 29, 2016, 09:53:40 PM »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Online The Fugitive

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #112 on: November 29, 2016, 10:08:33 PM »
OBS Studios has a small profile and runs well in the background too.

Offline 100Coogn

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #113 on: November 29, 2016, 10:12:13 PM »
OBS Studios has a small profile and runs well in the background too.

That's what I use for streaming.  Very good program.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Dobs

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #114 on: November 30, 2016, 07:14:12 AM »
ACTION can be found here:  https://mirillis.com/en/products/action.html

If you have Nvidia card, Nvidia Shadowplay is part of the Geforce Experience.  http://www.geforce.com/geforce-experience/download
GTX 980TI
Intel I7-6700K @4GHZ
32GB RAM
Fly at 3840x 2160 resolution

Offline Pudgie

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #115 on: December 01, 2016, 08:34:36 PM »
Update:

D'ld AHIII Patch 12 and went up a few times from A66 to A67 this evening using the Dx11 version. Here's a couple of snippets of MSI AB graphs of my box's CPU core usage, 1 snippet is using 2 CPU cores, the other is using all 6 CPU cores.


So far I haven't had 1 hiccup anywhere....game has ran flawless so far on my box.................

Very promising.................... ...............

Continuing testing..................

 :salute
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Pudgie

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #116 on: December 01, 2016, 10:11:22 PM »
Update:

Here's another snippet of MSI AB graph of my box running AHIII Patch 12 Dx11 w\ all 6 CPU cores active and now w\ Intel CEIST enabled provided below....note the CPU core usage.

Game action from A66 to A75.....game ran flawless.

Very promising indeed.................

Continuing testing..............

 :salute

Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline JimmyD3

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #117 on: December 01, 2016, 11:58:07 PM »
With the latest release (12) the periodic stutters have stopped, however the Vox stutters continue. Also noted the waves appear to be twitching sporadically when flying over them. I was in CraterMA using DX11.
Kenai77
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Offline Chalenge

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #118 on: December 02, 2016, 01:42:56 AM »
Petit freeze has disappeared, hopefully forever.

The water on the other hand . . . as stated, but it seems like an incomplete animation cycle. The cloud flicker has returned.
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Offline Skuzzy

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Re: The gumbo of stutters, pauses, freeze and other ingredients
« Reply #119 on: December 02, 2016, 06:04:06 AM »
The water animation anomaly is just temporary.  It was a quick fix to give us time to provide a more paermanent solution.  We are aware of the cloud flicker.
Roy "Skuzzy" Neese
support@hitechcreations.com