Gonna go into MSI AB and check the box to disable ULPS in AMD driver and see if this stops then (Fiji GPU's support ULPS).....................
Update:
Set this up and tested in game.......didn't stop the screen pauses so it's not related to any AMD driver\GPU hardware level power control going awry.
At this time I am satisfied w\ all this as now I know that this isn't tied to AHIII client at all............
This is an issue between the OS and AMD driver stack when AHIII client is started using Dx11 API.
If anything this is demonstrating just how good AHIII is making use of my FuryX graphics card's post processing shader capabilities thru Dx11 vs Dx9 to perform all the graphics rendering\AA work which is offloading my graphics card's GPU to the point that the GPU is running out of work and isn't needed so it drops down to 0% activity until it receives draw calls from the game thru the OS to start back up doing work....sometimes this isn't happening fast enough to keep the graphics frame buffer filled w\ finished frames to display so the screen will momentarily pause when the buffer is emptied until the GPU can catch back up since most of the graphics work that the CPU did in times past has been offloaded to the GPU w\ AHIII so this is appearing to be a communication\timing issue that is between the OS's Dx11 API and AMD's drivers (path thru which the game instructions are communicated to the graphics card's GPU) so this would have to be rectified by AMD thru driver stack tuning for the AHIII client thru Dx11.........uh huh...........
As far as the rest goes this is in the bag now so until something else changes (maybe Vulkan...?
) I'll just have to go w\ AHIII under Dx9.
Sorry Skuzzy but just liken me to being the 1 kid who keeps asking "why"............................