Although I have seen and commented on the same since beta (maybe even alpha), the graphic quality is still dope. As with most things this version, in my honest opinion their "scale" (lack of a better word) does not translate well in the 2 dimensional realm of the computer monitor. Perhaps it is a bit clearer in the Virtual Reality headsets.
To see what I mean, zoom in on a fly by and things can appear much more normal of what one would expect to be able to discern from that distance, however the view is quite NARROW. This loss of peripheral vision, hinders the spacial relationships to nearby objects, so as soon as you spot your target and look away, it is hardly ever likely your "eyes" (actually view in this instance) will settle in the same area.
What I am saying is that you CAN see downed buildings upon close observation, but maintaining their location is horribly difficult when attempting to maneuver or move. I could suggest to play with the gamma, vibrance, tone, or contrast settings to better suit this function, but what happens to the rest of your experience is unknown.