Author Topic: Aces High III Version 3.0 Patch 11/12 Released  (Read 572 times)

Offline Skuzzy

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Aces High III Version 3.0 Patch 11/12 Released
« on: December 01, 2016, 03:12:47 PM »
/*************************Version 3.0 Patch 11/12 ********************/
1. Made the ocean  waves bigger and brighter.

2. Fixed an issue where ships could cross land.

3. Fixed an issue that would cause a CTD or white screen when exiting an arena.

4. Made the "Type" column in the hanger wider so as not to clip the text.

5. You can now access graphic detail from the main menu.

6. Fixed a bug when shooting debris after a building was destroyed, would cause damage to another object.

7. Fixed an upper/lower case issue with squad MOTDS.

8. Added check for *.mdm file in the terrain editor.

9. Changed the drawing order of spawn points so everything else shows on top.

10. Fixed an issue that looked like a lockup when changing video settings, in DX9, after exiting the game.

11. Fixed a labeling issue with 3 guns at radar factories.

12. Fixed a host bug which would cause a terrain change if the entire set of terrains was completed in less then 1 week.

13. Fixed some gauges/lights art issues in the ju87.

14. External sounds now work in LVT's.

15. Corrected the A6M series of planes so all materials are now consistent over the entire plane.

16. Fixed an art spinner issue on Typhoon.

17. Mosquito 16 gear doors now show correctly when down.

18. Removed some trees which were doubled up.

19. Fixed some plexiglass material issues with the SBD5 and KI67.

20. Fixed A CTD caused when exiting offline with a mission running.

21. Fixed an issue with pickup missions where the first flight would change if trying to edit/change a mission.

22. Added a weapon tag to the distance display of convergence.

23. Fixed an issue with PT boats driving on land

24. Completed the clip board map set.
« Last Edit: December 01, 2016, 04:40:41 PM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com