Author Topic: Skin Admin Site ready to test  (Read 4911 times)

Offline Devil 505

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Re: Skin Admin Site ready to test
« Reply #60 on: December 17, 2016, 02:03:58 PM »
Regarding your colour shift problem. Initially I could not reproduce it, the 32-bit skin and normal maps looked identical to the 24-bit ones in both the viewer and the game. However after playing with Photoshop's advanced settings button on the bmp save menu I managed to get the same colour shift. The default advanced settings used by Photoshop are 16-bit A1 R5 G5 B5 and with that it looked fine. To get the colour shift I had to manually change it to 32 bit X8 R8 G8 B8. So just leave it on standard settings and it should work OK.

Yeah that fixed it. Thanks. A8 R8 G8 B8 must be used.
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Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #61 on: December 20, 2016, 01:26:01 PM »
Thanks Skuzzy, the lighting effects on the Boston skin now appear to be working correctly.

I have gone through the file listings on the new submission page and found what seem to me to be some bugs. As much of this was checked prior to the latest revision you may have already corrected some of these.

A-20G: Add marking.bmp, plus the e,s,p and n versions of it.

A6M2: Add a6m2a.bmp

A6M5: Add a6m5ba.bmp

B5N2: Add b5n2_1_(e,n and p).bmp

C-47A: Add c47a.bmp

Camel: Add camel_1_(e and p).bmp, camel_2_(e and p).bmp
           Remove camel(e and p).bmp
           Change camel_(1 and 2)_s.bmp from 32-bits RGB to 8 bits grayscale.

Dr 1: Add dr1_1_(e and p).bmp, dr1_2_(e and p).bmp, dr1_1d_(e and a).bmp and dr1_2d_(e and a).bmp
         Remove dr1(e and p).bmp
         Change all (a, e, p and s) files from 32-bits RGB to 8 bits grayscale.

F4U-1A: Add f4u1a.bmp

FM-2: Change fmstr.bmp and fmstr_s.bmp from optional to required.

Hetzer: Change hetztrd_a.bmp from required to optional.

Jeep: Change jeep.bmp from optional to required.

Jagdpanther: Change pnthrtrd_a.bmp from required to optional.

Jagdpanzer IV: Change pz4trd_a.bmp from required to optional.

LVTA2: Change lvtrak_a.bmp from required to optional.

LVTA4: Change lvtrak_a.bmp from required to optional.

M16: Change m3a1trd_a.bmp from required to optional.

M18: Change m18trd_a.bmp from required to optional.

M3:  Add m3a1in_(e and p).bmp
       Change m3a1trd_a.bmp from required to optional.

M4A3/75:  Change m4a3trx_a.bmp from required to optional.

M4A3/76:  Change m4a3trx_a.bmp from required to optional.

Me163: Change me163sd.bmp and me163sd_s.bmp from optional to required.
            Change me163wg.bmp and me163wg_s.bmp from optional to required.

Me262: Add me262a.bmp

Ostwind: Add pzrtrd_(e and s).bmp
               Change pzrtrd_a.bmp from required to optional.

Panther:  Change pnthrtrd_a.bmp from required to optional.

Panzer IV F:  Change pz4tred_a.bmp from required to optional.

Panzer IV H:  Change pz4tred_a.bmp from required to optional.

Sd Kfz 251:  Change sdktrd_a.bmp from required to optional.

Spitfire Mk I: Add spit1a.bmp

T34-85: Add 34trax_(e and p).bmp (The T-34s' tracks don't seem to use alpha maps)

Tempest: Change tmpside.bmp, tmpstab.bmp and tmpstab_s.bmp from optional to required.

Tiger I: Add tiger1a.bmp
           Change pz6tred_a.bmp from required to optional.

Tiger II: Change tig2trd_a.bmp from required to optional.

Wirblewind: Change pzrtrd_a.bmp from required to optional.

Thank you for the list Greebo.  Finally got them all done.
Roy "Skuzzy" Neese
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Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #62 on: December 21, 2016, 12:33:37 PM »
Uploaded a new version.  Added some debug output to the verification screen and changed the way the sizes are calculated for verification.

If you get a submission error, it will show what the file size should be so you can compare it to yours.  It those numbers match, then the file size is changing before it is written to the server, and after it is read from your drive.  I hope that is not the case, but let's see if it is.

This is going to be the last error to correct and then we can go live.  I still have some work to do, but it will not impact submissions and updates.
Roy "Skuzzy" Neese
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Offline Greebo

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Re: Skin Admin Site ready to test
« Reply #63 on: December 21, 2016, 01:44:52 PM »
I attempted to submit a N1K2-J skin but got the following error message:

Welcome to new skins validation page.
Object Name: n1k2 Verified
Skin Information: Verified
Skin Name: 343FG/301FS by Greebo Verified

Skin Files Verification
All Required files: Submitted
File upload names: Verified
size: 4194360
size: 1049654
size: 4194360
size: 1049654
size: 1049654
File upload bit count, type, or pixel size: Failed Verification
 N1K21.bmp does not appear to be the correct size (should be: 4194358 currently is: 4194360).
 N1K21_N.bmp does not appear to be the correct size (should be: 4194358 currently is: 4194360).

I'm loading the 24-bit BMPs produced by Paint Shop Pro into Photoshop and saving them as 32-bit BMPs before submission. Not sure if that is causing the error or the page is wrong.

Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #64 on: December 21, 2016, 02:12:29 PM »
That is what I needed Greebo.  For some reason your files have a couple of extra bytes in them.  It could be the header.  Different paint programs can do some different things with the header which will not break things.

It only impacts the 32 bit files, it seems.

I'll adjust.
Roy "Skuzzy" Neese
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Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #65 on: December 21, 2016, 02:15:29 PM »
Ok, try it now (Version 3.0D.1)
Roy "Skuzzy" Neese
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Offline Greebo

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Re: Skin Admin Site ready to test
« Reply #66 on: December 21, 2016, 02:46:50 PM »
The N1k-2 uploaded with no problems and I also successfully updated a 2048 res B-24 skin.

Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #67 on: December 21, 2016, 03:02:58 PM »
Well, let's bang on it some more today and tonight.  If no more errors hit, then I'll officially turn it on tomorrow.
Roy "Skuzzy" Neese
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Offline Devil 505

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Re: Skin Admin Site ready to test
« Reply #68 on: December 21, 2016, 03:42:34 PM »
Submitted a 109K-4 with no issues.
Kommando Nowotny

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Offline Greebo

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Re: Skin Admin Site ready to test
« Reply #69 on: December 21, 2016, 03:52:01 PM »
Tried to submit a Sopwith Camel and got the following error report:

Welcome to new skins validation page.
Object Name: camel Verified
Skin Information: Verified
Skin Name: 28S/RFC by Greebo Verified

Skin Files Verification
All Required files: Submitted
w1gpilot.bmp appears to be incorrectly uploaded as .

That file is correctly listed as optional in the file list and I did not include it with the submitted files.

Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #70 on: December 21, 2016, 04:08:27 PM »
Ok, that is just strange.

I have added more debug output to try and figure out why that is happening.  If you Greebo, just post that output.  Thank you.
Roy "Skuzzy" Neese
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Offline Greebo

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Re: Skin Admin Site ready to test
« Reply #71 on: December 21, 2016, 04:19:13 PM »
I just attempted to upload a Tiger I skin and got the error text shown in the attached file. The problem seems to be that the tank track files are all listed as a 256 x 256 on the page but are actually 256 x 128 files. Also the alpha  file is still listed as required. Won't that stop submissions that don't include tank track files from working?

I'll have another go with the Camel.
« Last Edit: December 21, 2016, 04:20:48 PM by Greebo »

Offline Skuzzy

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Re: Skin Admin Site ready to test
« Reply #72 on: December 21, 2016, 04:30:46 PM »
Not good.  This is a delay.  I have to add another column to the database and then find all those odd sized textures.  Thanks Greebo.

Still need to know what happened with the Camel submission.
Roy "Skuzzy" Neese
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Offline Greebo

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Re: Skin Admin Site ready to test
« Reply #73 on: December 21, 2016, 04:47:46 PM »
I have attached the Camel error text, same result as before.

I had a look through all the different types of GVs I have skinned (all the German GVs except the flakpanzers) and they all have 256 x 128 size track bmps but on the web page all the GVs I looked at showed 256 x 256 size for the track files. I haven't looked at every GV but I'd guess they are all meant to be 256 x 128, Waffle would probably know. So I think it would just be a question of changing the track file size to 256 x 128 in the script.
« Last Edit: December 21, 2016, 04:53:47 PM by Greebo »

Offline FTJR

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Re: Skin Admin Site ready to test
« Reply #74 on: December 22, 2016, 07:57:13 AM »
Same as Greebo.

File upload bit count, type, or pixel size: Failed Verification
 KI61_E.bmp does not appear to be the correct size (should be: 4195382 currently is: 4195384).
 KI61_P.bmp does not appear to be the correct size (should be: 4195382 currently is: 4195384).
 KI61_S.bmp does not appear to be the correct size (should be: 4195382 currently is: 4195384).
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