Author Topic: Eliminate Default Scaled/Lagged Control Deflection  (Read 3576 times)

Offline Vraciu

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Eliminate Default Scaled/Lagged Control Deflection
« on: December 31, 2016, 10:30:04 AM »
On the ramp in a Mustang (in game) there is a metered delay between full rudder control input and full rudder deflection.    Unless the P-51 has some sort of non-linear ratioed rudder pulley, which I doubt, then this is definitely wrong.  It's also squirrelly.

The rudder should move in proportion to pedal input and at the same rate. 

This may be a setting problem on my end, so apologies in advance, but I haven't found any way to fix it.     :salute
« Last Edit: December 31, 2016, 10:33:57 AM by Vraciu »
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Offline BowHTR

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #1 on: December 31, 2016, 10:34:53 AM »
Have you tried checking your advanced controls for that axis?
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #2 on: December 31, 2016, 10:37:49 AM »
Have you tried checking your advanced controls for that axis?

I have.  Taking scaling to 100 percent across the board. 

My ailerons have the same setting and they work like they should. 

In another thread it was suggested that controls are modeled with a lag to simulate air loads.  But on the ramp that wouldn't be applicable.   

 :headscratch:
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Offline bustr

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #3 on: December 31, 2016, 12:14:01 PM »
In the settings folder find your rudderpeddles.jsm file. Open it with notepad. Find the following line and crop 5000-10000 off each end of the calibration line.

Uncropped line:

Rudder
0,32767,65535,0.050000,0.100000,0.250000

These numbers represent your full left, centered and full right deflection when the calibration app tells you to perform those tasks. By shortening the ends you speed up how fast your rudder deflects relative to your hardware input.
0,32767,65535

My cropped siatek rudder peddle line:

Rudder
17000,32767,49767,0.082000,0.110000,0.250000

What this does is shortens the full deflection needed from your controller input to achieve the deflection you watch while you push your peddles. You will suddenly need much less input to snap out a full deflection because the numbers in the file now tell the game your full deflection is about 3\4 of what it used to be. This translates into a higher rate of deflection in real time. In the end you will have to apply scaling, dead band, and delay to slow it down or you will over control without trying. It will be necessary to have a very slowed down center transition so you have fine control of the first 1\4 deflection off center on each side. 
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #4 on: December 31, 2016, 12:19:25 PM »
Will give it a try.  Thanks for the input.   :salute
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Offline bustr

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #5 on: December 31, 2016, 01:26:19 PM »
OH!!

Once you do that, don't calibrate your rudder peddles or what you put in the file will be wiped out. Calibration is a way to let the game know what the maximum throw your potentiometers can register. Once you crop the ends of the calibration line, you never need to calibrate that device again. At which point any problems are the device or your PC having issues. Since I discovered this I have not calibrated my controllers since 2009.
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Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #6 on: December 31, 2016, 02:56:36 PM »
Got it.  :aok  :salute
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Offline FLS

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #7 on: January 02, 2017, 03:54:07 PM »
I have.  Taking scaling to 100 percent across the board. 

My ailerons have the same setting and they work like they should. 

In another thread it was suggested that controls are modeled with a lag to simulate air loads.  But on the ramp that wouldn't be applicable.   

 :headscratch:


If you could time the P-51 rudder full deflection on the ramp with and without propwash that would be useful. Timing full deflection at various speeds would be nice too.    :aok

To check the effect of settings just look at your raw and scaled output. You'll see that they both go to full at the same time regardless of scaling as long as damping is set to none. Damping will delay the control input in addition to the delay already applied to the rudder by the flight model.

Offline Dobs

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #8 on: January 03, 2017, 11:25:37 AM »
There is no lag in control movement due to air loads. There is resistance to movement, and at higher speeds, without hydraulic assist, there is air load limited movement range, i.e. you can't fully deflect elevator, etc...

Rudder utilizes the strongest muscles in your body to move...it will still be limited at speed...but there should not be a delay in movement to simulate air loads, as the real aircraft doesn't have a delay in movement WITH air loads.

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Offline FLS

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #9 on: January 03, 2017, 04:19:55 PM »
If you look at the AH P-51 rudder you'll see it starts to move when the pedals start to move. There is no delay unless you set damping. The rudder won't keep up with a fast pedal movement but it isn't delayed from a lag in control input.

Offline Vraciu

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #10 on: January 03, 2017, 05:59:31 PM »
If you look at the AH P-51 rudder you'll see it starts to move when the pedals start to move. There is no delay unless you set damping.

That is not the point.

There is a delay/reduction in rate/response.

Quote
The rudder won't keep up with a fast pedal movement but it isn't delayed from a lag in control input.

If I go full deflection with the controls the rudder should match that deflection.   Fast pedal movement should be matched by the surface.  It is a direct link via cables.

Sitting on the ramp I move my rudder (control) to full deflection.   It takes the rudder surface half a second to reach full deflection.  This is simply inaccurate.   I have never seen an airplane with conventional flight controls do this--EVER.   If one exists I have not flown it yet.
« Last Edit: January 03, 2017, 06:02:47 PM by Vraciu »
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Offline guncrasher

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #11 on: January 03, 2017, 06:17:05 PM »
vraciu you ever think that the delay is just a graphic representation issue and not an actual delay in the fm?


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Offline colmbo

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #12 on: January 03, 2017, 06:18:46 PM »

Sitting on the ramp I move my rudder (control) to full deflection.   It takes the rudder surface half a second to reach full deflection.  This is simply inaccurate.   I have never seen an airplane with conventional flight controls do this--EVER.   If one exists I have not flown it yet.

I concur.  That lag in rudder response is a pain in the butt.  Even on the B-24 you could bang the rudders back and forth as quickly as you could stomp the pedals, not so in game.
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Offline colmbo

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #13 on: January 03, 2017, 06:20:40 PM »
vraciu you ever think that the delay is just a graphic representation issue and not an actual delay in the fm?


semp

I think it is a delay in the flight model as well.  I notice it the most during takeoff and landing where you can get  a little "behind" the airplane trying to keep it arrow straight on the roll.  The rudder response is not realistic.
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Offline puller

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Re: Eliminate Default Scaled/Lagged Control Deflection
« Reply #14 on: January 03, 2017, 06:35:20 PM »
I think it is a delay in the flight model as well.  I notice it the most during takeoff and landing where you can get  a little "behind" the airplane trying to keep it arrow straight on the roll.  The rudder response is not realistic.

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