Author Topic: High resolution adjustment  (Read 513 times)

Offline Dobs

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High resolution adjustment
« on: January 01, 2017, 11:16:48 PM »
If you fly in higher resolutions...you don't see "dots" for aircraft until icon range.

It is a simple function of 4k over 1080p that the "dot' drawn is not discernible at that higher resolution. 

Anyway for the program to look at the resolution used and "scale" the dot appropriately for equal footing in the "tally ho" department?

I see bombers outside icon range....I don't see fighters (unless it was icon'd and then went out of icon range....for some reason we see a dot for just a little longer, but not vice versa).


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Offline FESS67

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Re: High resolution adjustment
« Reply #1 on: January 02, 2017, 01:18:15 AM »
I have a 4K monitor but I stopped playing on it and instead use a 144 MHz monitor instead.  I saw no advantage to using the 4K.  I see benefits in 144

Offline Dobs

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Re: High resolution adjustment
« Reply #2 on: January 02, 2017, 10:19:00 AM »
4k is beautiful.  Stunning graphics adds to the immersion factor for me. 

Understand the 144 vs 60 refresh rate as I was playing at 1080p at 120mhz.  But once I went 4k, it was hard to go back.  The downside is you don't see bandits unless they are in icon range.
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Offline save

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Re: High resolution adjustment
« Reply #3 on: January 03, 2017, 09:44:20 AM »
Antialiasing does that for me. I had to kill it because cockpit instruments were too dark to see, as a bonus I got better visuals..


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Offline DubiousKB

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Re: High resolution adjustment
« Reply #4 on: January 03, 2017, 10:23:12 AM »
 :x  That's why I can't see "dots" where everyone else seems to see bandits WAYYYYY before I do.   Hmm some changes may be needed for FSO icon range reduction....

+1 would love to see these "dots" scaled up a bit on higher resolutions so they can be at least seen....
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Offline Wiley

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Re: High resolution adjustment
« Reply #5 on: January 03, 2017, 10:57:33 AM »
I started playing on a 720p monitor over new years.  It's like having cataracts removed for seeing dots and planes in the distance both within icon range and outside it.

They had embiggened the dots for a while, but it was unpopular because it appears the plane goes from just being a "dot" to actually being rendered as an aircraft at some range outside of icon.  This caused it to go from big visible dot to tiny rendered aircraft that was smaller than the dot was and often couldn't be seen by people.  So you had this weird behavior where the vehicle was visible as a dot very far out, then went "invisible" to the user (it was still there, just tougher to see) then back to visible as it got close enough.

I think the thing to do would be have a minimum size for the dot based on your resolution as well as having a minimum size for the rendered plane.  It might look a little goofy to have a spitfire at distance looking the same size as a B17, but I think it would make it a lot more playable as resolutions increase.

Wiley.
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Offline Skuzzy

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Re: High resolution adjustment
« Reply #6 on: January 03, 2017, 11:09:33 AM »
Once a plane gets down to one pixel in size, we have no control over that pixel size.

That aside, resolution is not really the issue.  It is the DPI (dots per inch) which is the issue.
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Offline Wiley

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Re: High resolution adjustment
« Reply #7 on: January 03, 2017, 11:20:24 AM »
Once a plane gets down to one pixel in size, we have no control over that pixel size.

That aside, resolution is not really the issue.  It is the DPI (dots per inch) which is the issue.

But you did at one point in alpha/beta have the unrendered plane dots as multiple pixels, didn't you?  I'm sure I remember something that looked like that.

It would seem to me there should be some kind of formula that could be applied using a baseline something like a 21" version of whatever resolution monitor you've got.  A bigger monitor's obviously going to mean bigger dots, but it's already got bigger everything so that shouldn't be much of an issue.

Maybe use that formula to apply to the rendered planes so if say, the dot size was 10 pixels diameter (actual numbers purely from backside), when the plane rendered, if the fuselage was going to be 3 pixels from whatever aspect you were seeing it, it would be rendered at 10 pixel diameter until it got close enough for the normal rendering to take over.

I think it would work, but I could be wrong.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Dobs

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Re: High resolution adjustment
« Reply #8 on: January 03, 2017, 11:36:43 AM »
4k on a Sony 50' TV....I don't see dots outside of icon.   

DPI is dependent on resolution is it not? or is this a function of monitor capability?

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Offline Wiley

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Re: High resolution adjustment
« Reply #9 on: January 03, 2017, 11:56:15 AM »
4k on a Sony 50' TV....I don't see dots outside of icon.   

DPI is dependent on resolution is it not? or is this a function of monitor capability?

It's a function of monitor size/resolution.  So your 4k resolution tv is 3840 × 2160.  Ye olde internete tells me a 50" tv's height and width are 47.9"x27".  That means your pixel size would be roughly 0.0125" x 0.0125" or 80 DPI.

Whereas my 1366 x 768 32" monitor has a size of 27.9 x 15.7" which works out to a pixel size of roughly 0.020" or about 49dpi.

That means my single pixels are almost 4x the size of yours which is why they're easy to see.

If your 50" TV were 1080p, the pixel size would be roughly 0.025", which works out to 40 DPI.  Pretty much exactly 4x the size of your pixels at 4k.

The price paid is that also means things will appear blockier at a lower resolution.

If I were you I'd try running your 50" tv at 1920 x 1080 to see if the dots are easier to see.  Mathematically the pixel dimensions on a 4k TV are exactly double 1080p so it should be able to show 1080p well.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Vinkman

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Re: High resolution adjustment
« Reply #10 on: January 03, 2017, 12:07:19 PM »
4k is beautiful.  Stunning graphics adds to the immersion factor for me. 

Understand the 144 vs 60 refresh rate as I was playing at 1080p at 120mhz.  But once I went 4k, it was hard to go back.  The downside is you don't see bandits unless they are in icon range.

Dobs, can give a summary of your set up? I'm thinking for getting a new rig.

Thanks,

Vinkman
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Offline popeye

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Re: High resolution adjustment
« Reply #11 on: January 03, 2017, 01:33:09 PM »
Once a plane gets down to one pixel in size, we have no control over that pixel size.

Does the plane go to one pixel just outside of icon range?

FWIW, I'm using a 27" monitor at 2560x1440 resolution and can see "dots" quite far outside icon range.
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Offline Chalenge

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Re: High resolution adjustment
« Reply #12 on: January 03, 2017, 01:33:29 PM »
My UHD monitor is running 110 PPI (dots are for printing), but there is a setup that uses 150 PPI that I saw recently on Amazon. I think it was a Wasabi 10-bit UHD 40" monitor (what I was shopping for). After tax day I plan on buying a dozen of these for a new animation office.
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Offline Dobs

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Re: High resolution adjustment
« Reply #13 on: January 03, 2017, 05:41:17 PM »
Dobs, can give a summary of your set up? I'm thinking for getting a new rig.

Thanks,

Vinkman

Here is my system: 

https://drive.google.com/file/d/0B-kwhapBgCtYUXdXT00xRG5JXzA/view?usp=sharing

Geforce GTX 980Ti is my video card on a Sony 55 in. 2160p 4K Ultra HD LED 120Hz Smart TV XBR55X810C .




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Fly at 3840x 2160 resolution

Offline Dobs

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Re: High resolution adjustment
« Reply #14 on: January 03, 2017, 05:51:08 PM »
Wiley it shows 1080p fine....but 4k is soooooo much nicer:)  And sorry for the misinformation...it was a 55 inch TV so makes my pixels even smaller:)

And since everything is trending toward higher res, figured they could be made aware of it and put in in their "nice to do when we have resources bucket"......

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32GB RAM
Fly at 3840x 2160 resolution