Author Topic: maybe the three country system needs an adjustment  (Read 7939 times)

Offline DmonSlyr

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Re: maybe the three country system needs an adjustment
« Reply #135 on: February 19, 2017, 07:41:55 PM »
that's because you have no evidence that changing the switch time will balance the countries.  the only one that has it is hitech.


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Sometimes all it takes is 2-3 good players to switch to completely change the direction of the fight. If a good player can switch and help slow down a hoard, it can even out the balance of the fight. In reality there really should not be that lopsided of #s if the map promoted action in all 4  quadrants.

Another issue is that, if you switch teams, furball, and change the direction of the fight for your team, then your team becomes the hoard, you are now stuck on that side for the next 4-5 hours. If it goes into off hours and the #s shrink, you will not be able to switch to the team that needs the most help. This is just a hypothetical. But when the #s get below 50 in the map, the map needs to change to a smalle one, or the switch time needs to be disabled.
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Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #136 on: February 19, 2017, 07:42:22 PM »
When the wait was an hour for switching sides, it didn't resolve the number unbalance.

When was this?   Under what conditions?  What were the numbers?  What were the limitations on switching?
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Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #137 on: February 19, 2017, 07:44:07 PM »
Sometimes all it takes is 2-3 good players to switch to completely change the direction of the fight. If a good player can switch and help slow down a hoard, it can even out the balance of the fight. In reality there really should not be that lopsided of #s if the map promoted action in all 4  quadrants.

Another issue is that, if you switch teams, furball, and change the direction of the fight for your team, then your team becomes the hoard, you are now stuck on that side for the next 4-5 hours. If it goes into off hours and the #s shrink, you will not be able to switch to the team that needs the most help. This is just a hypothetical. But when the #s get below 50 in the map, the map needs to change to a smalle one, or the switch time needs to be disabled.

Along with a SEVERELY REDUCED ENY ramp.
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Offline Ack-Ack

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Re: maybe the three country system needs an adjustment
« Reply #138 on: February 19, 2017, 07:53:02 PM »
When was this?   Under what conditions?  What were the numbers?  What were the limitations on switching?

It was during the peak, when there were two main arenas.  There were no limitations on switching other than having to wait an hour.  It didn't resolve the numbers unbalance in either of the two main arenas.  One hour switch time was also active in the early and mid-war arenas, it never had an impact on addressing the number unbalance in those arenas either.
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Offline DmonSlyr

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Re: maybe the three country system needs an adjustment
« Reply #139 on: February 19, 2017, 07:54:25 PM »
Along with a SEVERELY REDUCED ENY ramp.


Perking them instead would be a better option. There really needs to be a way to spend more perks.
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Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #140 on: February 19, 2017, 08:22:07 PM »
It was during the peak, when there were two main arenas.  There were no limitations on switching other than having to wait an hour.  It didn't resolve the numbers unbalance in either of the two main arenas.  One hour switch time was also active in the early and mid-war arenas, it never had an impact on addressing the number unbalance in those arenas either.


Then things were different at the nadir compared to the present.   As pointed out, the impact of one or two players moving back then was trivial, but now it can (and does) make itself felt. 

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Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #141 on: February 19, 2017, 08:24:51 PM »

Perking them instead would be a better option. There really needs to be a way to spend more perks.

I will take either--or both. 

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Offline The Fugitive

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Re: maybe the three country system needs an adjustment
« Reply #142 on: February 19, 2017, 08:43:37 PM »
Honestly it's all about the maps. Thats the biggest issue. There seems to be a bending toward the minority opinion of AH slow game play. Which is fine for players who like "strategic" game play, but that is not the majority. People want combat fighter action. This game is not about "equality" for the weak. It's about learning how to play the game better or quitting because you aren't good enough. It's not an easy game. Maps should not force good players to die because it puts new rollers at an advantage. My solutions don't require any changes to game play or coading, all I ask for is a map that provides fights in different areas or the maps for all players.

Want to bet? Right now the majority.... the vast majority, Id say it was close to 80-20.... want to avoid fighting and just grab base after base to win the map. The players today ignore fighters to lawndart their ord, buffs dive bomb, M3 run rampant, none of which leads to any "fighting". Defense builds, enemy moves off to find an easier target.

No you WANT it to be the fighters as the majority, but it hasn't been that way for a long time. Forcing players who already dont want that type of action into playing that way is going to cause them to leave instead of change.

Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #143 on: February 19, 2017, 08:57:58 PM »
Want to bet? Right now the majority.... the vast majority, Id say it was close to 80-20.... want to avoid fighting and just grab base after base to win the map. The players today ignore fighters to lawndart their ord, buffs dive bomb, M3 run rampant, none of which leads to any "fighting". Defense builds, enemy moves off to find an easier target.

No you WANT it to be the fighters as the majority, but it hasn't been that way for a long time. Forcing players who already dont want that type of action into playing that way is going to cause them to leave instead of change.

If it forces them to leave then we are better off for it.   Drones are more fun than bomb-and-bailers especially when one gets no victory credit after chasing them three or four sectors.   
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Offline The Fugitive

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Re: maybe the three country system needs an adjustment
« Reply #144 on: February 19, 2017, 09:28:56 PM »
I dont know about you, but from what I hear numbers are so low during the day that finding a fight sucks. Id hate to see that happen at night as well.

No, HTC needs to add more things to help players WANT to fight. I dont know, maybe perks for hitting kill thresholds weekly. Perks for even k/d ratios weekly. They need game mechanics that will make players look at something other than just rolling bases. You know, that "carrot" you mentioned before.

Offline MrGeezer

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Re: maybe the three country system needs an adjustment
« Reply #145 on: February 19, 2017, 10:04:49 PM »
When two countries have double the number of the third and ignore each other, so they can steamroll the low numbered side.




Funny....usually it's a shameless doubleteam on the bish.
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Offline The Fugitive

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Re: maybe the three country system needs an adjustment
« Reply #146 on: February 19, 2017, 10:26:43 PM »
Funny....usually it's a shameless doubleteam on the bish.

Double team on the Bish????? Why do the Rooks only have 37% of their fields 0% of either of the others. Im thinking the Rooks were the ones double teamed.

Offline Vraciu

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Re: maybe the three country system needs an adjustment
« Reply #147 on: February 19, 2017, 10:33:58 PM »
I dont know about you, but from what I hear numbers are so low during the day that finding a fight sucks. Id hate to see that happen at night as well.

No, HTC needs to add more things to help players WANT to fight. I dont know, maybe perks for hitting kill thresholds weekly. Perks for even k/d ratios weekly. They need game mechanics that will make players look at something other than just rolling bases. You know, that "carrot" you mentioned before.

Bomb and bail does not equal a fight.

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Offline BuckShot

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Re: maybe the three country system needs an adjustment
« Reply #148 on: February 19, 2017, 10:39:12 PM »
Every team gets double teamed
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Offline Becinhu

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Re: maybe the three country system needs an adjustment
« Reply #149 on: February 20, 2017, 10:53:42 AM »
The argument has never changed about eny. Even after a several year break it's still here. It probably will be until the day the game goes offline. But it really isn't that big of a deal unless you are not capable of fighting in anything less than a 5 eny bird. Now when eny is over 20 it is annoying for sure, but I've never logged over eny, over my subpar flying...yes.


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