Author Topic: TIME TO KILL BUZZSAW!!!!  (Read 13003 times)

Offline Lusche

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #150 on: April 11, 2017, 05:52:52 PM »
Knights are just 1 base away from reset, but it seems they have run out steam now...
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Offline Vraciu

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #151 on: April 11, 2017, 06:30:44 PM »
It is back.  :bhead

Yep.  I popped in for a couple of minutes...my ADD kicked in.   I left.

Now, if you blew this map open like Bustr's is--spread out the little land masses--it might be okay.   But it's a cluster right now.   Unbearable.

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Offline Vraciu

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #152 on: April 11, 2017, 06:31:57 PM »
Knights are just 1 base away from reset, but it seems they have run out steam now...

Everyone go Nit and help them win it.  :rock
”KILLER V”
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Offline save

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #153 on: April 11, 2017, 06:43:47 PM »
Logged in, and I logged out within 5 minutes when I saw it was Buzzaw map.
I saw less than 5 friendly planes altogether on radar, and one enemy buff at our strat.

My ammo last for 6 Lancasters, or one Yak3.
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Offline BBQsam

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #154 on: April 11, 2017, 07:36:56 PM »
I like this map.

What is the number one problem for those who dont like it?

Im guessing the great change of altitude between the different spokes.

IF the map was changed so this great altitude difference was changed to very small altitude changes, then would those who hate it now like it?
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Offline gflyer

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #155 on: April 11, 2017, 08:21:45 PM »
Yep.  I popped in for a couple of minutes...my ADD kicked in.   I left.

Now, if you blew this map open like Bustr's is--spread out the little land masses--it might be okay.   But it's a cluster right now.   Unbearable.


The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying. 

The outer perimeters bases are not bad except for the ports parked right under higher airfields.

Buzzsaw was going for something from an 80's arcade game maybe?  I prefer maps that are more representative of the world we live in. 

                   ***DISCLAIMER****
                  I have not built a map
                   *****************





Offline Vraciu

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #156 on: April 11, 2017, 08:26:36 PM »
The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying. 

The outer perimeters bases are not bad except for the ports parked right under higher airfields.

Buzzsaw was going for something from an 80's arcade game maybe?  I prefer maps that are more representative of the world we live in. 

                   ***DISCLAIMER****
                  I have not built a map
                   *****************

That sums it up nicely.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Squire

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #157 on: April 12, 2017, 12:11:15 AM »
Please get rid of it.
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Offline Chris79

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #158 on: April 12, 2017, 12:27:00 AM »
The clipboard map clutter and flashing is an epileptic seizure inducing annoyance.
The terrain altitude changes are annoying.
The easily porked strats are annoying.
The center ACK/GV/Airfield overlapping ACK is annoying. 

The outer perimeters bases are not bad except for the ports parked right under higher airfields.

Buzzsaw was going for something from an 80's arcade game maybe?  I prefer maps that are more representative of the world we live in. 

                   ***DISCLAIMER****
                  I have not built a map
                   *****************

I am going to attemp to create a map.


Chuikov

Offline LTCClark

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #159 on: April 12, 2017, 04:09:59 AM »
the strats are always burning, the fields are always flashing, and the friendlies are always salted over the entire map like seagulls picking at kites flying bundles of alkaseltzer whoch the seagulls eat, and then explode.

Just get your crew together and take bases. 
Bizzsaw puts us all in biz with gv fights and less air power.

whats wrong with being in a tank that you cant bail out of?

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Offline horble

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #160 on: April 12, 2017, 07:44:53 AM »
the strats are always burning, the fields are always flashing, and the friendlies are always salted over the entire map like seagulls picking at kites flying bundles of alkaseltzer whoch the seagulls eat, and then explode.

Just get your crew together and take bases. 
Bizzsaw puts us all in biz with gv fights and less air power.

whats wrong with being in a tank that you cant bail out of?

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I don't care about taking bases and driving tanks is boring as hell.  Buzzsaw sucks.
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Offline puller

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #161 on: April 12, 2017, 08:15:14 AM »
I don't care about taking bases and driving tanks is boring as hell.  Buzzsaw sucks.

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Offline LilMak

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #162 on: April 12, 2017, 12:24:57 PM »
whats wrong with being in a tank that you cant bail out of?
I'm a pilot.
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Offline Lazerr

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #163 on: April 12, 2017, 01:55:51 PM »
The negativity this map bring to this game is worse than anything skyrr could ever offer.   :D

Seriously, go read the logs of ch200 when this map shows up after a reset.  I have some films saved of it if you'd rather see those.

Keeping It in rotation is kind of like driving down the road on 3 good tires, and one bare rim, refusing to pull over and slap on the   spare.

Offline cav58d

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #164 on: April 12, 2017, 02:00:15 PM »
So is it still up?

As great as it would be to change maps, it's still pretty underwhelming.  Yay, it's not buzzsaw, now we can move forward on the continuous loop of like 6 maps.

Seriously, ten years later and this is all we have?  I really thought there would be like 20 maps in rotation.  No doubt this also contributes to the low numbers.  I've only been back for two months and I'm somewhat bored with the MA to be honest.
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