Author Topic: Cloud Combat  (Read 1123 times)

Offline mutha

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Cloud Combat
« on: March 01, 2017, 09:40:03 PM »
Another knight and I tailed bish buffs with a spitfire escort hitting our cv. They ducked into a cloud bank as they made their way back to base. We went under the clouds then followed their relative heading, then climbed into the clouds. When popped out above the clouds they were at our 12 o'clock and above us. The spit made a slow left turn and I got on his low six and shot his wing off. Then my fellow knight tore into the bombers.

Great to see clouds working their way into the game. Love the tension of going. In and out of them.

Mutha


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Offline horble

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Re: Cloud Combat
« Reply #1 on: March 01, 2017, 11:24:16 PM »
We actually used the clouds once in FSO to get our Stukas to target, a squad of P40's went within 3K of us without seeing us.

Clouds are cool.
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Offline Vraciu

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Re: Cloud Combat
« Reply #2 on: March 02, 2017, 01:09:18 AM »
I hate them.   They prevented me from killing someone who deserved it. 

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Offline TequilaChaser

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Re: Cloud Combat
« Reply #3 on: March 02, 2017, 06:08:34 AM »
Can you still see them while both of you are in the clouds if you get close enough? Like back in the day?

Just wondering

TC
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Offline popeye

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Re: Cloud Combat
« Reply #4 on: March 02, 2017, 08:10:00 AM »
Cloud fights are very cool.

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Offline JunkyII

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Re: Cloud Combat
« Reply #5 on: March 02, 2017, 10:23:06 AM »
My system is on the lower end so they just make me lose frames. Look good and are cool I just need to upgrade.
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Offline ACE

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Re: Cloud Combat
« Reply #6 on: March 02, 2017, 04:01:54 PM »
I've used clouds a few times to re gain some E and positioning it works wonders. :)
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Offline Rich46yo

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Re: Cloud Combat
« Reply #7 on: March 02, 2017, 07:44:52 PM »
Very immersing, very life like. A good job done on the clouds, I wish we had more.

WW2OL chased away their entire air game by installing a cloud layer at 200' above the entire map of Europe. It was one of the biggest boondoggles Ive ever seen in gaming. AH has very realistic looking clouds.
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Offline SIK1

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Re: Cloud Combat
« Reply #8 on: March 02, 2017, 10:40:42 PM »
I like the clouds. They seem to be very much like what you hear the old fighter pilots talk about. Ducking into and out of clouds, trying to guess where some one is going to come out of the clouds after you chased them into them. It adds a whole new element to the fight.

My system is very much an older system, (e8400 wolfdale, 8 GB ddr2 ram, a 6GB ddr5 1060 vid card and a couple of raptor hdd's. Granted the video card is new but everything else isn't.) and it seems to handle the clouds pretty well.

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Offline JunkyII

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Re: Cloud Combat
« Reply #9 on: March 03, 2017, 08:58:24 AM »
I've used clouds a few times to re gain some E and positioning it works wonders. :)
For sure, even with the icons in AH the clouds diminish line of sights with an enemy.
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Offline mutha

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Re: Cloud Combat
« Reply #10 on: March 03, 2017, 09:16:43 AM »
The clouds create a tactical component that "coming out of the sun" should do.

Joe Foss told me once about getting his wildcat caught in an updraft when his flight went into a thunderhead.  Complete loss of control of his a/c, and it popped him out at 25k. It would be fun to have the occasional thunderhead in the game!

Mutha

Offline bustr

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Re: Cloud Combat
« Reply #11 on: March 03, 2017, 09:41:56 AM »
DX9 - GTX760
Graphics - default-gamma 1.5, shadows\reflections off, Post Lighting on - only AA on.

Do you mean cloud systems like this? I have a full terrain weather system on my new terrain. All Ports\strats have a permanent 7000ft cloud cover along with some other targets. HQ\city\strat complex permanent 18,000ft cover.  All water ways have a 2000ft base cover to make it harder to find the CV task groups and the new Battle ship task groups. You may or may not be able to see them at long range by accident anymore. The permanent cloud covers are to make laser guided bombing from alt to hide from combat a roll of the dice on showing up when there is a random break in the clouds. Everyone is free to bomb in the open air under the cloud layer for that laser guided precision.


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Offline TequilaChaser

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Re: Cloud Combat
« Reply #12 on: March 03, 2017, 10:43:43 AM »
Nice work, bustr!

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Offline mutha

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Re: Cloud Combat
« Reply #13 on: March 03, 2017, 11:44:22 AM »
Love it!


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Offline DmonSlyr

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Re: Cloud Combat
« Reply #14 on: March 03, 2017, 07:52:54 PM »
I like the clouds a lot! Adds a new element to the SA factor and it is fun to use it as a tactical measure like Mutha said!
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