Author Topic: How many town buildings down for WF?  (Read 2053 times)

Offline cav58d

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How many town buildings down for WF?
« on: March 08, 2017, 11:22:59 PM »
As title says, how many total town buildings for WF?
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Offline 8thJinx

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Re: How many town buildings down for WF?
« Reply #1 on: March 09, 2017, 12:08:25 AM »
Sumfiddy eight.
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Offline JimmyC

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Re: How many town buildings down for WF?
« Reply #2 on: March 09, 2017, 12:09:33 AM »
How many damage points to wf too...
I reckon around < 20,000
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Offline 8thJinx

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Re: How many town buildings down for WF?
« Reply #3 on: March 10, 2017, 08:02:52 PM »
More like ninety-threesony six.
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Offline Mano

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Re: How many town buildings down for WF?
« Reply #4 on: March 10, 2017, 08:12:06 PM »
3 pages of buildings with a M-4 using rockets and all HE loadout. Don't miss a single shot or no WF.
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Offline Mano

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Re: How many town buildings down for WF?
« Reply #5 on: March 10, 2017, 08:13:06 PM »
Including the 8 autoguns.
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Offline Mongoose

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Re: How many town buildings down for WF?
« Reply #6 on: March 10, 2017, 10:27:54 PM »
According to the DT command, there are 72 buildings in town.  Seventy-five percent of 72 is 54.  So 54 buildings, and the eight auto-guns.
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Offline Becinhu

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Re: How many town buildings down for WF?
« Reply #7 on: March 11, 2017, 09:14:31 AM »
Guns don't need to be down for white flag.


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Offline cav58d

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Re: How many town buildings down for WF?
« Reply #8 on: March 11, 2017, 01:53:51 PM »
Guns down need to be down for WF, however they must be down for successful capture, right?

I don't know about 52 buildings, I've had a heck of a lot more then that down on the down times page and not WF.  I feel like the magic number is in the 70's.
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Offline BowHTR

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Re: How many town buildings down for WF?
« Reply #9 on: March 11, 2017, 01:58:29 PM »
Remember there are 2 different towns as well.




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Offline Lusche

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Re: How many town buildings down for WF?
« Reply #10 on: March 11, 2017, 02:11:16 PM »
According to the DT command, there are 72 buildings in town. 

Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.
« Last Edit: March 11, 2017, 03:47:39 PM by Lusche »
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Offline Becinhu

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Re: How many town buildings down for WF?
« Reply #11 on: March 11, 2017, 03:35:48 PM »
Guns down need to be down for WF, however they must be down for successful capture, right?


Correct. You can achieve WF with guns up but not a capture. One bomber plus one heavy fighter plus one goon can capture an undefended airfield very quickly. Now a vbase just needs deacked for a capture on the other hand.


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Offline JimmyC

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Re: How many town buildings down for WF?
« Reply #12 on: March 11, 2017, 04:05:18 PM »
so how many damage points when u land a bomber, i had 17,000 and not quite wf
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Offline Lusche

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Re: How many town buildings down for WF?
« Reply #13 on: March 11, 2017, 04:11:20 PM »
so how many damage points when u land a bomber, i had 17,000 and not quite wf

Damage points don't work that way, it's about impossible to judge actual destruction (especially towards something like a WF) from this number.
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Offline cav58d

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Re: How many town buildings down for WF?
« Reply #14 on: March 11, 2017, 04:36:28 PM »
Doesn't it make more sense for WF to = >75% town down + all ack guns destroyed?  IMO WF should mean base ready for capture.
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