Okay...this is becoming a fool's errand.
In some shots with the higher specularity level these skins look like they have a gel coating. Was I not criticized on my P-51C for this very issue?
On another it is "not picking up much specularity". Was I not "corrected" on that issue, also?
I think my original spec level looked better than any of these on the red nose. I may have needed some tweaking to the POWER map but the SPEC map that was called "gray paint" looked more realistic than any of these as it struck a balance--and did not have a gel coating.
What am I missing here? Pump up the spec and turn down the power? Turn down both?
I am in no way bashing Cactus, either. That guy forgot more about skinning than I'll *EVER* know.
First the gray then the gel. Note how much specularity it is *NOT* catching despite the brightness of the map. Also note the squaring effect caused by the Normal Map converter. This is a big issue that detracts/distracts from an
excellent bit of artwork.
Now we have the gel coating... I pumped my specularity up to try and accommodate what I thought Hitech was asking for. The Default has the same problem, albeit partly mitigated by color tone (I think any way).
The bottom two shots clearly show the gel effect that comes with pumping up the specularity.
Now let's go back to my modified Red Nose which is what started this whole deal... THIS DOES NOT have the gel effect and looks better to my eye for UNPOLISHED, UNPAINTED, possibly tarnished aluminum. I need to tweak the COLORING some but I don't think specularity is the issue. Certainly if it is then it is worth it to avoid the gelatinous look.
Also, my rivet details are easily noticed but not overpowered by the Normal Map which turns them into squares and rectangles.