Thanks, Greebo. I think your Ki.43 looks fantastic, and I thought in my post above I may have come up with a reasonable explanation for why some rivet heads could have higher specularity than others.
Regarding the rudder shading, its this statement Skuzzy made in this thread that has me concerned:
Arbitrarily changing the specular, on materials and coatings, which are identical, will get a skin rejected. Just FYI.
I've added shading on my diffuse maps for a long time too, and probably would've carried it over to the specular map also. But I can imagine Skuzzy using this rule to reject my P-51D skin (if had I submitted it), and it also concerns me that I happened to learn about it in such an incidental manner, in a discussion of someone else's skin submission. It makes me wonder how many other FYI-type rules I don't know about that would also be cause for rejection, and further to have the current default P-51 specular map unable to pass HTC's own standards, well, it makes it pretty difficult to know what's acceptable and what's not.
When I look at all the specularity differences within a single panel due to weathering, oxidation, etc in the aluminum in the picture below, I wonder how Skuzzy would apply that rule.