What are we setting out to do - a 12 hour "Hardest Day" August 18th, 1940 scenario? I don't like the talk about including more/less of an aircraft type or artificially skewing conditions to give one or another more of an edge. Scenarios should be created to generate an atmosphere most similar to history in terms of setting, objectives and tools at hand - but freely allow for each side to determine how to use those assets as if they were in control of history.
I've been reading up on this pretty hard, very insightful to both sides.
https://www.amazon.com/Hardest-Day-Battle-Britain-August/dp/1844258203/ref=sr_1_1?ie=UTF8&qid=1492053795&sr=8-1&keywords=the+hardest+dayFrom what I've read as to the aircraft AVAILABLE at the time of the battle, it would be fun to see an immersive spread like this:
Allies: 60% Hurricane Is, 30% Spitfire Is, and 10% single/empty Boston MkIIIs (substituting for Bristol Blenheim interceptors).
Axis: 35% Bf-109Es, 20% He-111 formations, 20% single Ju-88s (with 20x50kg bombs only), 15% Ju-87 stukas (1x250kg and 4x50kg bombs), 10% Bf-110C fighter destroyers.
I feel the Axis should have a slight advantage in total numbers as the attackers, but for gameplay purposes I don't know what a good ratio would be (60-40?)
I ask for the Ju-88 as the most likely candidate to substitute for the Do-17 in both physical resemblance and loadout capacity (and yes historically there were Ju-88s present). I've noted them to be singles so as to offset their more advanced speed for the period skewing their effectiveness. A contingent of Ju-87 stukas is an absolute must in terms of participating in the battle. I for one would be perfectly happy to fly one the entire time - just got to use them in a manner to deliver ordinance without being intercepted.
All aircraft should take off with 100% fuel (with drop tanks being optional).
Historically the first German raid was built up and launched just prior to lunch time and the entire engagement lasted into the night (with the British launching their own limited night bombing raid that evening). I propose the game time clock run from 1100 hours to 2300 hours. Targets I figure should be prioritized as airfields and ports lying south-east of London. Would be a cool culmination to the event with a night raid over London.
I'd vote that field objects stay down for the duration of the event once destroyed with a large number of bases being included as potential targets as opposed to time-regenerating objects over fewer allowable target bases. Hangars, fuel, radar, ordinance bunkers (and possibly barracks) in addition to ground guns are the only viable targets to bomb. Axis gain "X" amount of points per object destroyed by the end of the event, Allies gain the same amount of points per object saved by the end of the event.
That's the majority of my thoughts. Highly looking forward to participating no matter what role I find myself in.