I think curved VR display lenses would be the only real solution in terms of making VR perform closer to real life at least so far as simulation gaming goes and how views work. Right now if you use your peripheral vision inside a Rift/Vive you're just looking at black plastic housing, and that's the problem, as in reality you don't have plastic housing there, you're seeing another 30 or 45 degrees or more in terms of your head position, thanks to your eyes.
I doubt that we'll see larger/curved VR lenses anytime soon, for now the best we can get IMO is what HTC has done, incorporate a hat/kp view system along with VR in order to at least make checking 6 and other angles easier, since the VR headsets are limiting and make checking 6 actually more difficult than reality due to the peripheral thing and some other issues.
I too use the hat views in VR without any disorientation, mainly just the hat back/check 6, I'd say 99 percent of the time that's the only bit of "help" my view needs while playing in VR.