Wow those are a lot of questions, which i'm not knowledgeable enough to answer, so i'll only adress a few in my amateurish way as i have nothing to do with the industry, it's just a player perspective!
How many additional arenas would be needed to accomodate an additional 1000 players?
I can't realy know how many players would there be, if 100 or 10,000, but they wouldn't play all at the same time, people are from different time zones etc, so everyone could get a share time of play with people from their time zone.Player numbers at the same time in-game would balance themselves out naturaly.
Ofcourse if it would be a big hit there would be a need to increase the capacity.
What do propose HTC does with the large cash injection?
Expand the server capacity if there would be a need to accomodate extra players? Further the development of the game ?
In what direction do you propose they develop?
Actualy I had this idea for a fun and historic arena flight sim which I consider to be my 'dream' game, don't know if anyone will agree with me but here it goes:
Main arena Axis vs Allies, 1 map (a replica of Europe for example). Why 1 map? because people enjoy what they are familiar with, and having 1 map would allow everyone to learn everything by heart. All game mechanics as they are now, but have a war that starts in 1939 and ends in 1945. According to the year planes are introduced.
For example:
Spitfire I - 1939
109 E4 - 1939
190 A4 - 1942
etc according to logic.
If a side wins the war before the end of 1945, the front is being reset and the fun begins again !
I will illustrate this with a random picture which i loosely found on the internet just to get the point across.
Capturing the fields would move the front line in one way or the other.
That would require the game to have more planes to accomodate different years.
I believe this would make the game more fun AND historic ! Because it would make you feel like you are a part of a real war and not only furballing in a p51d vs spit 1 over a crater which no offense is not historicaly accurate at all. Instead you would fight in a 109 E4 vs Spit 1 over england or parts of france or germany.
Don't get me wrong, the game is good, I love it ! But I believe it can be even better ! HTC can make this game into something wonderfull because no other developer is even trying to do something like this.
What percentage of existing, long-term players would be alienated?
None! Everyone would play together, they already know the game.
How do you propose to convert instant gratification, competitive-focussed newcomers to become long-term players?
Hehe, this is a nice question and the answer is more of a philosophical one, usualy when people grow up they become more patient, but I believe the flight sim crowd is already more patient than the Call of Duty crowd, a good product defends by itself and people would remain for long term.
Hell, if this was on steam and had this Axis vs Allies MA which I hinted at previously, i would get all of my friends to play this and would advertise this everywhere.
Do you alternatively support a simplification of the simulation to compress the learning curve?
Nope, however some people do not have a joystick and as I understand this game can be played with a mouse, it could be elaborated further that the game can be played only with a mouse. It works as a mouse-joystick as i understand ?
Is there a set of conventions all things must converge towards in order to remain successful?
Well, I will reply to this with:
Aces High is a good product, but to make it fantastic it needs some changes. Changes are sometimes necessary for growth.
But why i even write this? Because i always liked to play flight sims, and today there are virtualy none, Aces High is probably one of few last arena sims that is still alive, why not breath a breath of fresh life into the o'l gal, make it available to wider community and then some ?
This presumes each player does not incur any cost to HTC. That is not realistic.
Again, there is no way we are going to use Paysafe and pay those absurd merchant transaction fees.
Thanks for reading anyway.